gzdoom-gles/src/rendering/2d
Christoph Oelckers 22cf35c1c7 - reworked the load/save menu to use the new console font.
Parts of this menu suffered badly from lack of screen space to convey the intended information due to the oversized fonts. With the new font this is a lot less problematic (unless using 320x200, of course)
2019-03-11 20:59:43 +01:00
..
f_wipe.cpp
f_wipe.h
v_2ddrawer.cpp
v_2ddrawer.h
v_blend.cpp
v_draw.cpp - use a higher resolution console font with better Unicode support. 2019-03-10 17:54:03 +01:00
v_drawtext.cpp - reworked the load/save menu to use the new console font. 2019-03-11 20:59:43 +01:00