Commit graph

7 commits

Author SHA1 Message Date
Christoph Oelckers
22cf35c1c7 - reworked the load/save menu to use the new console font.
Parts of this menu suffered badly from lack of screen space to convey the intended information due to the oversized fonts. With the new font this is a lot less problematic (unless using 320x200, of course)
2019-03-11 20:59:43 +01:00
Christoph Oelckers
eb4eb1ac00 - use a wide string for the console input buffer.
Since this needs to do cursor positioning calculations it's the one spot in the entire engine where UTF-8 would simply be to messy, especially when having to deal with double wide characters.
2019-03-10 17:54:03 +01:00
Christoph Oelckers
0884057ae1 - use a higher resolution console font with better Unicode support. 2019-03-10 17:54:03 +01:00
Christoph Oelckers
f9d4ea8424 - missed the part that the blend function was still drawing multiplicative blends.
This should be cleanly separated.
2019-03-09 13:12:24 +01:00
Christoph Oelckers
0e4a860c5e - fixed uninitialized screen flash color for savegame images in the software renderer. 2019-03-09 12:52:07 +01:00
Christopher Bruns
051145b2c8 Use flag to avoid second eye stereo color problem 2019-02-25 00:14:41 +01:00
Rachael Alexanderson
7098748e9e - fix building on case sensitive systems 2019-02-23 13:51:24 -05:00