gzdoom-gles/wadsrc/static/actors/raven/ravenartifacts.txt

125 lines
2.3 KiB
Text

// Health -------------------------------------------------------------------
ACTOR ArtiHealth : HealthPickup
{
Health 25
+COUNTITEM
+FLOATBOB
+INVENTORY.PICKUPFLASH
+INVENTORY.FANCYPICKUPSOUND
Inventory.Icon ARTIPTN2
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$TXT_ARTIHEALTH"
Tag "$TAG_ARTIHEALTH"
HealthPickup.Autouse 1
States
{
Spawn:
PTN2 ABC 4
Loop
}
}
// Super health -------------------------------------------------------------
ACTOR ArtiSuperHealth : HealthPickup
{
Health 100
+COUNTITEM
+FLOATBOB
+INVENTORY.PICKUPFLASH
+INVENTORY.FANCYPICKUPSOUND
Inventory.Icon ARTISPHL
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$TXT_ARTISUPERHEALTH"
Tag "$TAG_ARTISUPERHEALTH"
HealthPickup.Autouse 2
States
{
Spawn:
SPHL A 350
Loop
}
}
// Flight -------------------------------------------------------------------
ACTOR ArtiFly : PowerupGiver
{
+COUNTITEM
+FLOATBOB
+INVENTORY.PICKUPFLASH
+INVENTORY.INTERHUBSTRIP
Inventory.RespawnTics 4230
Inventory.Icon ARTISOAR
Inventory.PickupMessage "$TXT_ARTIFLY"
Tag "$TAG_ARTIFLY"
Powerup.Type Flight
States
{
Spawn:
SOAR ABCB 5
Loop
}
}
// Invulnerability Heretic (Ring of invincibility) --------------------------
ACTOR ArtiInvulnerability : PowerupGiver
{
+COUNTITEM
+FLOATBOB
+INVENTORY.PICKUPFLASH
Inventory.RespawnTics 4230
Inventory.Icon ARTIINVU
Inventory.PickupMessage "$TXT_ARTIINVULNERABILITY"
Tag "$TAG_ARTIINVULNERABILITY"
Powerup.Type Invulnerable
Powerup.Color GoldMap
States
{
Spawn:
INVU ABCD 3
Loop
}
}
// Invulnerability Hexen (Icon of the defender) -----------------------------
ACTOR ArtiInvulnerability2 : PowerupGiver
{
+COUNTITEM
+FLOATBOB
+INVENTORY.PICKUPFLASH
Inventory.RespawnTics 4230
Inventory.Icon ARTIDEFN
Inventory.PickupMessage "$TXT_ARTIINVULNERABILITY2"
Powerup.Type Invulnerable
Tag "$TAG_ARTIDEFENDER"
States
{
Spawn:
DEFN ABCD 3
Loop
}
}
// Torch --------------------------------------------------------------------
ACTOR ArtiTorch : PowerupGiver
{
+COUNTITEM
+FLOATBOB
+INVENTORY.PICKUPFLASH
Inventory.Icon ARTITRCH
Inventory.PickupMessage "$TXT_ARTITORCH"
Tag "$TAG_ARTITORCH"
Powerup.Type Torch
States
{
Spawn:
TRCH ABC 3 Bright
Loop
}
}