gzdoom-gles/src/r_data
Christoph Oelckers 9b87a167d7 - replaced a large batch of DWORDs.
Most of those which still rely on ZDoom's own definition should be gone, unfortunately the code in files that include Windows headers is a gigantic mess with DWORDs being longs there intead of ints, so this needs to be done with care. DWORD should only remain where the Windows type is actually wanted.
2017-03-09 20:19:55 +01:00
..
colormaps.cpp - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
colormaps.h - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
r_interpolate.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
r_interpolate.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
r_translate.cpp - the fourth. 2017-03-08 18:55:54 +01:00
r_translate.h - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
renderstyle.cpp - the fourth. 2017-03-08 18:55:54 +01:00
renderstyle.h Merge https://github.com/coelckers/gzdoom 2017-02-07 17:09:13 -05:00
sprites.cpp - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
sprites.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
voxels.cpp - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
voxels.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00