gzdoom-gles/wadsrc
Kevin Caccamo 16a52cd8c8 Implement additive colour on walls and sprites
Also, don't modify the alpha channel when adding the additive colour.

# Conflicts:
#	src/hwrenderer/scene/hw_sprites.cpp
#	src/hwrenderer/scene/hw_walls.cpp
#	src/hwrenderer/scene/hw_weapon.cpp

# Conflicts:
#	src/gl/scene/gl_weapon.cpp
2019-06-23 12:46:54 +02:00
..
static Implement additive colour on walls and sprites 2019-06-23 12:46:54 +02:00
CMakeLists.txt - Changed game name to LZDoom. 2018-06-20 14:26:09 +02:00