gzdoom-gles/src/gl/renderer
Rachael Alexanderson 1a26946e5b - Allow specifying monitor bits-per-channel for dithering output. Not all displays are created equal, so this option is actually important for specifying the exact amount for your display.
# Conflicts:
#	src/gl/renderer/gl_stereo3d.cpp
#	wadsrc/static/menudef.txt

# Conflicts:
#	src/gl/renderer/gl_postprocess.cpp
#	src/gl/stereo3d/gl_interleaved3d.cpp
2019-06-20 22:12:48 +02:00
..
gl_2ddrawer.cpp - add vanilla lightmode that behaves exactly as Doom's original light did 2019-04-18 12:50:03 +02:00
gl_2ddrawer.h - Added alpha parameter to DrawLine for the GL renderer, it's a fake parameter for the software renderer so mods don't crash. 2018-11-02 13:04:37 +01:00
gl_colormap.h - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
gl_lightdata.cpp - fixed: application of fake contrast should never result in a light level of 0 unless the sector's own light level is 0. 2019-04-27 12:16:10 +02:00
gl_lightdata.h - fixed the use of Doom-Legacy-style 3D floor lighting in light mode 8. 2018-09-09 13:09:31 +02:00
gl_postprocess.cpp - Allow specifying monitor bits-per-channel for dithering output. Not all displays are created equal, so this option is actually important for specifying the exact amount for your display. 2019-06-20 22:12:48 +02:00
gl_postprocessstate.cpp Add another gbuffer with normal data and make ssao pass use it 2016-10-05 07:57:27 +02:00
gl_postprocessstate.h - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
gl_quaddrawer.cpp - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
gl_quaddrawer.h - added handling for drawing with uniform vertices. It draws something but in the wrong place. Right now I have no idea what's happening... 2016-08-22 15:31:23 +02:00
gl_renderbuffers.cpp Make dither texture data constant 2019-06-20 19:29:14 +02:00
gl_renderbuffers.h - Fixed compilation. 2019-06-20 19:28:24 +02:00
gl_renderer.cpp - moved all GLDEFS parsing into a dedicated source file. 2018-08-19 20:56:49 +02:00
gl_renderer.h - Added DEG2RAD function. 2019-06-10 20:54:47 +02:00
gl_renderstate.cpp - add vanilla lightmode that behaves exactly as Doom's original light did 2019-04-18 12:50:03 +02:00
gl_renderstate.h - add vanilla lightmode that behaves exactly as Doom's original light did 2019-04-18 12:50:03 +02:00