gzdoom-gles/src/gl
Rachael Alexanderson 1a26946e5b - Allow specifying monitor bits-per-channel for dithering output. Not all displays are created equal, so this option is actually important for specifying the exact amount for your display.
# Conflicts:
#	src/gl/renderer/gl_stereo3d.cpp
#	wadsrc/static/menudef.txt

# Conflicts:
#	src/gl/renderer/gl_postprocess.cpp
#	src/gl/stereo3d/gl_interleaved3d.cpp
2019-06-20 22:12:48 +02:00
..
compatibility - properly handle passing of the light flags. 2019-04-26 00:42:05 +02:00
data - Take vanilla light mode into account for MAPINFO but they never worked. 2019-06-14 13:33:28 +02:00
dynlights - Missed some castings. 2019-04-26 01:15:11 +02:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - removed the unused bitmap loading and saving features from hqnx_asm/hqnx_asm_Image. 2017-12-02 12:15:26 +01:00
models - no, we do not want to use global variables to pass parameters around... 2018-08-22 01:49:33 +02:00
renderer - Allow specifying monitor bits-per-channel for dithering output. Not all displays are created equal, so this option is actually important for specifying the exact amount for your display. 2019-06-20 22:12:48 +02:00
scene - This didn't work with only one light. 2019-05-03 15:26:08 +02:00
shaders - add gl_dither for toggling dithered output on and off 2019-06-20 21:27:17 +02:00
stereo3d - Allow specifying monitor bits-per-channel for dithering output. Not all displays are created equal, so this option is actually important for specifying the exact amount for your display. 2019-06-20 22:12:48 +02:00
system - Fixed uninitialized variable in case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS does not exist. 2019-06-02 22:01:18 +02:00
textures - fixed hires texture lookup in Doomsday style .pk3 2019-06-06 18:43:27 +02:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility - added profiling for postprocessing code. 2018-09-02 13:07:02 +02:00
xbr Revert "Revert "- update xBRZ upscaler to version 1.6"" 2019-04-17 20:33:41 +02:00
gl_functions.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00