gzdoom-gles/src/r_data
2020-07-12 12:14:30 +02:00
..
models Optimize UE1 vertex normal computation. 2020-07-12 12:14:30 +02:00
colormaps.cpp - customized invulnerability colormap does not interfere with Powerup.ColorMap 2020-01-19 01:33:47 +01:00
colormaps.h - customized invulnerability colormap does not interfere with Powerup.ColorMap 2020-01-19 01:33:47 +01:00
gldefs.cpp - added message about missing texture for material definition 2019-05-02 16:58:15 +02:00
matrix.cpp - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
matrix.h - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
r_interpolate.cpp - fixed many compilation errors with GCC and Clang 2019-04-26 17:14:12 +02:00
r_interpolate.h - replaced some NULLs with nullptr. 2019-04-26 01:33:07 +02:00
r_translate.cpp - removed all remaining native parts of APlayerPawn. 2019-04-26 01:20:02 +02:00
r_translate.h - adjustments and fixes for alphatextures: 2018-03-22 00:29:01 +01:00
r_vanillatrans.cpp - relicense some of my past work under BSD 2020-01-06 21:58:48 +01:00
r_vanillatrans.h - oops, missed this one 2020-01-06 21:58:51 +01:00
renderstyle.cpp - fixed the mapping of additive translucency to color-based translucency. 2018-11-28 14:39:54 +01:00
renderstyle.h - fixed the mapping of additive translucency to color-based translucency. 2018-11-28 14:39:54 +01:00
sprites.cpp - continued refactoring on sound code. 2020-01-06 13:45:19 +01:00
sprites.h - Added +SPRITEFLIP which reverses a sprite's left-rightness. 2017-05-03 21:13:31 +02:00
voxels.cpp - fix building on FreeBSD 2019-04-28 22:57:25 +02:00
voxels.h - replaced several explicit allocations with TArrays. 2019-04-18 13:58:37 +02:00