gzdoom-gles/src/r_data/r_vanillatrans.cpp
Rachael Alexanderson b75665983c - relicense some of my past work under BSD
# Conflicts:
#	src/rendering/r_videoscale.cpp
2020-01-06 21:58:48 +01:00

106 lines
3 KiB
C++

/*
**---------------------------------------------------------------------------
**
** Copyright(C) 2017 Rachael Alexanderson
** All rights reserved.
**
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
/*
** r_vanillatrans.cpp
** Figures out whether to turn off transparency for certain native game objects
**
**/
#include "templates.h"
#include "c_cvars.h"
#include "w_wad.h"
#include "doomtype.h"
#ifdef _DEBUG
#include "c_dispatch.h"
#endif
bool r_UseVanillaTransparency;
CVAR (Int, r_vanillatrans, 0, CVAR_ARCHIVE)
namespace
{
bool firstTime = true;
bool foundDehacked = false;
bool foundDecorate = false;
bool foundZScript = false;
}
#ifdef _DEBUG
CCMD (debug_checklumps)
{
Printf("firstTime: %d\n", firstTime);
Printf("foundDehacked: %d\n", foundDehacked);
Printf("foundDecorate: %d\n", foundDecorate);
Printf("foundZScript: %d\n", foundZScript);
}
#endif
void UpdateVanillaTransparency()
{
firstTime = true;
}
bool UseVanillaTransparency()
{
if (firstTime)
{
int lastlump = 0;
Wads.FindLump("ZSCRIPT", &lastlump); // ignore first ZScript
if (Wads.FindLump("ZSCRIPT", &lastlump) == -1) // no loaded ZScript
{
lastlump = 0;
foundDehacked = Wads.FindLump("DEHACKED", &lastlump) != -1;
lastlump = 0;
foundDecorate = Wads.FindLump("DECORATE", &lastlump) != -1;
foundZScript = false;
}
else
{
foundZScript = true;
foundDehacked = false;
foundDecorate = false;
}
firstTime = false;
}
switch (r_vanillatrans)
{
case 0: return false;
case 1: return true;
default:
if (foundDehacked)
return true;
if (foundDecorate)
return false;
return r_vanillatrans == 3;
}
}