gzdoom-gles/src/gl/data
Christoph Oelckers 2c65f08011 - more timer cleanup
* store the frame time in the current screen buffer from where all render code can access it.
* replace some uses of I_MSTime with I_FPSTime, because they should not use a per-frame timer. The only one left is the wipe code but even this doesn't look like it needs either a per-frame timer or a timer counting from the start of the playsim.
2017-11-13 00:28:43 +01:00
..
gl_data.cpp - more timer cleanup 2017-11-13 00:28:43 +01:00
gl_data.h - more timer cleanup 2017-11-13 00:28:43 +01:00
gl_matrix.cpp - Implement VSMatrix::inverseMatrix 2017-11-05 15:32:42 +01:00
gl_matrix.h - cleaned up the clip plane management for portals. 2016-04-27 00:41:00 +02:00
gl_portaldata.cpp - moved nodes into FLevelLocals. 2017-03-17 01:42:37 +01:00
gl_setup.cpp - moved the subsectors into FLevelLocals. 2017-03-17 00:22:52 +01:00
gl_vertexbuffer.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
gl_vertexbuffer.h - Fix packed normal order bug 2017-07-25 20:20:13 +02:00