gzdoom-gles/src/gamedata
2019-02-20 19:40:17 +01:00
..
fonts - fixed uninitialized variable and a few warnings. 2019-02-18 23:36:56 +01:00
resourcefiles - switched the Windows backend to use the Windows Unicode API. 2019-02-14 22:23:33 +01:00
textures - finalized graphics substitution feature. 2019-02-20 19:40:17 +01:00
xlat
a_keys.cpp
a_keys.h
a_weapons.cpp
a_weapons.h
d_dehacked.cpp
d_dehacked.h
decallib.cpp
decallib.h
g_doomedmap.cpp
g_mapinfo.cpp - fixed reading of exit text replacements and display of intermission text screens for Unicode. 2019-02-20 19:04:34 +01:00
g_mapinfo.h - allow the language table to supersede the title patches, if appropriate 2019-02-15 00:29:24 +01:00
g_skill.cpp
gi.cpp - preparation work for substituting the menu and intermission screen text graphics for localization 2019-02-19 01:22:12 +01:00
gi.h - preparation work for substituting the menu and intermission screen text graphics for localization 2019-02-19 01:22:12 +01:00
gstrings.h
info.cpp - fixed: The static event manager never got a link to the primary level. 2019-02-06 15:40:49 +01:00
info.h
keysections.cpp
p_terrain.cpp
p_terrain.h
p_xlat.cpp
stringtable.cpp - initialize the language right after reading the strings. 2019-02-20 19:30:39 +01:00
stringtable.h - allow the language table to supersede the title patches, if appropriate 2019-02-15 00:29:24 +01:00
teaminfo.cpp
teaminfo.h
umapinfo.cpp
w_wad.cpp - Fixed loading of folder based fonts and added a config lump per font. 2019-02-13 00:02:39 +01:00
w_wad.h - cleanup of font init to have less special cases 2019-02-12 00:19:44 +01:00
w_zip.h