gzdoom-gles/wadsrc/static/zscript/doom
Christoph Oelckers bb25c5faaa - scriptified the remaining Doom weapon code.
- implemented method calls from struct instances.
- optimized disassembly of VM call instructions to print the function's name at the end where it is more visible and does not need to be truncated. Also use the printable name for script functions here.
2016-11-20 12:27:26 +01:00
..
arachnotron.txt - scriptified A_BruisAttack. 2016-10-23 17:15:24 +02:00
archvile.txt - scriptified a_archvile.cpp. 2016-10-30 18:41:39 +01:00
bossbrain.txt - added all missing things to enable the scriptified version of A_BrainSpit. 2016-11-18 22:12:53 +01:00
bruiser.txt - scriptified A_BruisAttack. 2016-10-23 17:15:24 +02:00
cacodemon.txt - scriptified A_HeadAttack, A_CyberAttack and A_Hoof. 2016-10-24 00:50:28 +02:00
cyberdemon.txt - scriptified A_HeadAttack, A_CyberAttack and A_Hoof. 2016-10-24 00:50:28 +02:00
deadthings.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
demon.txt - scriptified the code for the Demon and DoomImp. 2016-10-25 14:41:58 +02:00
doomammo.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
doomarmor.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
doomartifacts.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
doomdecorations.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
doomhealth.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
doomimp.txt - scriptified the code for the Demon and DoomImp. 2016-10-25 14:41:58 +02:00
doomkeys.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
doommisc.txt - added an accessor to the actor defaults. This might have been possible with less work using a function but that would have necessitated some type casts when using it on subclasses. 2016-11-05 17:14:16 +01:00
doomplayer.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
doomweapons.txt - scriptified the remaining Doom weapon code. 2016-11-20 12:27:26 +01:00
fatso.txt - scriptified A_Mushroom to test something a bit more complex. 2016-10-30 14:00:11 +01:00
keen.txt - scriptified A_KeenDie. 2016-11-05 01:19:41 +01:00
lostsoul.txt - typo in Lostsoul definition. 2016-11-07 21:30:08 +01:00
painelemental.txt - got rid of all default parameter redundancies. 2016-10-28 00:32:52 +02:00
possessed.txt - scriptified the functions in a_possessed.cpp and added the needed exports and constants. 2016-10-26 11:30:30 +02:00
revenant.txt - scriptified the Revenant's code. 2016-11-07 23:16:25 +01:00
scriptedmarine.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
spidermaster.txt - scriptified a_spidermaster.cpp. 2016-10-26 17:21:25 +02:00
stealthmonsters.txt - converted all of Doom's actors. 2016-10-14 20:08:41 +02:00
weaponbfg.txt - scriptified the remaining Doom weapon code. 2016-11-20 12:27:26 +01:00
weaponchaingun.txt - scriptified A_FireShotgun and A_FireChaingun. 2016-11-19 16:39:45 +01:00
weaponchainsaw.txt - scriptified A_Saw. 2016-11-20 00:25:38 +01:00
weaponfist.txt - implemented pass-by-reference arguments - so far only for memory based variables. 2016-11-19 01:23:56 +01:00
weaponpistol.txt - scriptified the pistol to test if struct member functions work. 2016-11-19 13:56:29 +01:00
weaponplasma.txt - scriptified A_FirePlasma. 2016-11-20 01:18:21 +01:00
weaponrlaunch.txt - scriptified the Rocket launcher. 2016-11-20 01:11:01 +01:00
weaponshotgun.txt - scriptified A_FireShotgun and A_FireChaingun. 2016-11-19 16:39:45 +01:00
weaponssg.txt - scriptified the Super Shotgun. 2016-11-20 00:45:06 +01:00