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models
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- implemented a proper texture composition cache.
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2018-12-10 01:17:39 +01:00 |
a_dynlightdata.cpp
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Cleaned up #include's in dynamic lights code
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2018-04-19 11:12:29 +03:00 |
colormaps.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
colormaps.h
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- refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader.
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2018-06-16 22:40:44 +02:00 |
gldefs.cpp
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- fixed: The light defaults were not fully deleted on an engine restart.
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2018-12-15 15:36:43 +01:00 |
matrix.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
matrix.h
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portalgroups.cpp
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- fixed line portal setups in one-subsector maps.
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2018-10-27 00:47:24 +02:00 |
r_canvastexture.cpp
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- made camera textures operational again.
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2018-12-11 00:01:45 +01:00 |
r_canvastexture.h
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- fixed compile bugs
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2018-12-12 01:27:04 +01:00 |
r_interpolate.cpp
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- cleaned up the PointerSubstitution code
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2018-11-19 17:05:00 +01:00 |
r_interpolate.h
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r_sections.cpp
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- changed the stencil cap drawer to only cover the area which is actually used by the portal.
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2018-11-14 23:30:46 +01:00 |
r_sections.h
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Avoid using argument count for any kind of decision making in native VM functions.
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2018-11-16 15:25:37 +01:00 |
r_translate.cpp
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- improved error reporting for badly defined translations.
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2018-12-16 09:56:53 +01:00 |
r_translate.h
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- integrated GL parts of translation handling into the main module.
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2018-04-01 00:59:49 +02:00 |
r_vanillatrans.cpp
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r_vanillatrans.h
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renderinfo.cpp
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- silenced debug message in standard mode.
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2018-11-07 00:43:11 +01:00 |
renderstyle.cpp
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- fixed the mapping of additive translucency to color-based translucency.
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2018-11-27 19:43:10 +01:00 |
renderstyle.h
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- fixed the mapping of additive translucency to color-based translucency.
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2018-11-27 19:43:10 +01:00 |
sprites.cpp
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- replaced the last access operator, too
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2018-12-07 03:01:40 +01:00 |
sprites.h
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voxels.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
voxels.h
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- changed voxel remapping to make a copy instead of destroying the original.
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2018-04-03 00:30:02 +02:00 |