gzdoom-gles/src/common
Christoph Oelckers 1146cf9e08 - use FGameTexture instead of FMaterial for texture tracking in HWWall.
The FMaterial object is only needed when finally binding the texture to the render state.
2020-04-19 10:57:47 +02:00
..
2d - transitioned the 2D drawer to FGameTexture. 2020-04-19 10:57:45 +02:00
audio - moved DObject and core parts of the VM to 'common'. 2020-04-11 20:20:51 +02:00
console - fixed startup-time setup of serverinfo CVARs. 2020-04-13 11:53:08 +02:00
engine - reworking some lower level texture code. 2020-04-19 10:57:46 +02:00
filesystem - reworking some lower level texture code. 2020-04-19 10:57:46 +02:00
fonts - reworking some lower level texture code. 2020-04-19 10:57:46 +02:00
objects - fix autoseg registration by moving start/end files back to src directory 2020-04-13 10:14:07 +03:00
rendering/gl_load - moved gl_load to common. 2020-04-11 20:20:59 +02:00
scripting - reworking some lower level texture code. 2020-04-19 10:57:46 +02:00
textures - use FGameTexture instead of FMaterial for texture tracking in HWWall. 2020-04-19 10:57:47 +02:00
thirdparty - moved SFMT to 'common'. 2020-04-11 14:00:14 +02:00
utility - fixed compilation with GCC 5 2020-04-12 11:50:11 +03:00