..
a_action.cpp
- Updated scripting branch to latest version in trunk.
2013-06-07 03:31:30 +00:00
a_action.h
- Macro-fied all access to action functions.
2008-08-10 22:48:37 +00:00
a_armor.cpp
Merge branch 'master' into gonesolong
2014-12-21 21:15:11 -06:00
a_artifacts.cpp
Merge branch 'master' into gonesolong
2014-12-21 21:15:11 -06:00
a_artifacts.h
Merge branch 'master' into gonesolong
2014-12-21 21:15:11 -06:00
a_bridge.cpp
Merge branch 'master' into gonesolong
2014-12-20 19:13:14 -06:00
a_camera.cpp
- removed more r_ header dependencies from the rest of the code.
2011-07-06 15:31:05 +00:00
a_debris.cpp
- Be stricter about types accepted by spawning functions.
2010-04-03 04:07:17 +00:00
a_decals.cpp
- Added SpawnDecal ACS function:
2013-06-05 02:15:21 +00:00
a_fastprojectile.cpp
- Update scripting branch to trunk.
2012-07-14 03:04:41 +00:00
a_flashfader.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
a_fountain.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
a_hatetarget.cpp
- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
2010-03-26 16:57:00 +00:00
a_keys.cpp
Merge branch 'master' into gonesolong
2014-12-20 19:13:14 -06:00
a_keys.h
IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
2008-08-09 11:35:42 +00:00
a_lightning.cpp
- Restored savegame compatibility that was removed in r3427.
2012-03-13 02:43:24 +00:00
a_lightning.h
Fixed: Light levels outside the range [0,255] really do matter.
2011-06-11 23:58:33 +00:00
a_mapmarker.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_morph.cpp
Merge branch 'master' into gonesolong
2014-12-21 21:15:11 -06:00
a_morph.h
- Be stricter about types accepted by spawning functions.
2010-04-03 04:07:17 +00:00
a_movingcamera.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
a_pickups.cpp
Merge branch 'master' into gonesolong
2014-12-21 21:15:11 -06:00
a_pickups.h
Merge branch 'master' into gonesolong
2014-12-21 21:15:11 -06:00
a_puzzleitems.cpp
- Update scripting branch to trunk.
2012-07-14 03:04:41 +00:00
a_quake.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
a_randomspawner.cpp
Merge branch 'master' into scripting
2013-09-03 09:01:28 +02:00
a_secrettrigger.cpp
- moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now.
2014-05-29 17:50:14 +02:00
a_sectoraction.cpp
- added option to ASectorAction to remove itself upon triggering by setting the STANDSTILL flag on the map thing.
2014-05-13 21:26:51 +02:00
a_setcolor.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_sharedglobal.h
- Updated scripting branch to latest version in trunk.
2013-06-07 03:31:30 +00:00
a_skies.cpp
- Instead of setting the default skybox in every sector without an explicit skybox set, set it
2013-04-21 02:22:37 +00:00
a_soundenvironment.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_soundsequence.cpp
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
2012-08-23 00:15:41 +00:00
a_spark.cpp
- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
2010-03-26 16:57:00 +00:00
a_specialspot.cpp
- Update scripting branch to trunk.
2012-07-14 03:04:41 +00:00
a_specialspot.h
- Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions.
2010-07-23 21:55:01 +00:00
a_waterzone.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_weaponpiece.cpp
- Added the item flag IF_RESTRICTABSOLUTELY. When this is set, players of the wrong class cannot
2012-07-08 02:45:46 +00:00
a_weaponpiece.h
- Update scripting branch to trunk.
2012-07-14 03:04:41 +00:00
a_weapons.cpp
Merge branch 'master' into gonesolong
2014-12-20 19:13:14 -06:00
hudmessages.cpp
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
2013-02-27 03:10:25 +00:00
sbar.h
- Applied Tesseract's patch for drawimage extensions. (Extended icon support and maximum width/height.)
2013-09-21 12:46:19 -04:00
sbar_mugshot.cpp
Merge branch 'master' into gonesolong
2014-12-21 21:15:11 -06:00
sbarinfo.cpp
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00
sbarinfo.h
- Fixed: hud_scale is supposed use strictly integral scaling factors.
2012-07-21 02:32:04 +00:00
sbarinfo_commands.cpp
Merge branch 'master' into gonesolong
2014-12-21 21:15:11 -06:00
shared_hud.cpp
Merge branch 'master' into gonesolong
2014-12-21 21:15:11 -06:00
shared_sbar.cpp
Merge branch 'master' into gonesolong
2014-12-21 21:15:11 -06:00