gzdoom-gles/src/g_shared
Randy Heit b2d018eccd - Made SBARINFO more tolerant of certain error conditions. (Why is there so much duplication of
code? It felt like I was changing the same lines over and over and over.)

SVN r2486 (trunk)
2010-08-01 20:05:52 +00:00
..
a_action.cpp - fixed: A_KeenDie should not drop items. 2010-04-23 08:12:47 +00:00
a_action.h - Macro-fied all access to action functions. 2008-08-10 22:48:37 +00:00
a_armor.cpp - added TIHan's ArmorFactor submission. 2010-07-27 18:32:10 +00:00
a_artifacts.cpp - fixed: A_Print and related functions should not make a use state chain succeed. 2010-06-13 10:38:38 +00:00
a_artifacts.h - fixed: A_Print and related functions should not make a use state chain succeed. 2010-06-13 10:38:38 +00:00
a_bridge.cpp - Macro-fied access to action function parameters. 2008-08-13 22:54:24 +00:00
a_camera.cpp - fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees. 2010-03-26 16:57:00 +00:00
a_debris.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
a_decals.cpp - Fixed: Decals could spread to walls which had a decal-less texture or 2009-12-25 11:59:37 +00:00
a_fastprojectile.cpp - fixed: FastProjectile was missing all sky checks when the projectile's move 2009-12-31 09:02:38 +00:00
a_flashfader.cpp - Fixed: With hardware 2D, the console and menu need not reimplement palette 2008-05-21 01:47:34 +00:00
a_fountain.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
a_hatetarget.cpp - fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees. 2010-03-26 16:57:00 +00:00
a_keys.cpp - Added Gez's automap enhancements but made the new key icon optional. 2010-07-25 21:46:51 +00:00
a_keys.h IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.) 2008-08-09 11:35:42 +00:00
a_lightning.cpp - replaced all code that changed a sector's light level with a setter function. 2009-08-08 20:03:43 +00:00
a_lightning.h - Added more options to Light_ForceLightning: Setting the first arg to 0 2008-03-22 12:41:36 +00:00
a_mapmarker.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_morph.cpp - Add blzut3's morphed status bar patch. 2010-04-17 02:06:26 +00:00
a_morph.h - Added full sound definitions for Heretic's ChickenPlayer and Hexen's 2009-12-28 22:41:14 +00:00
a_movingcamera.cpp - fixed: Only ActorMovers should go into STAT_ACTORMOVER, not all PathFollowers. 2010-01-02 12:15:47 +00:00
a_pickups.cpp - added Hirogen2's Backpack fix for sv_unlimited_pickup. 2009-12-28 00:07:04 +00:00
a_pickups.h - added a new dmflag for allowing switching to weapons without ammo. 2010-05-30 07:47:08 +00:00
a_puzzleitems.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
a_quake.cpp - added better earthquake functions for ACS and DECORATE. 2009-10-15 08:25:07 +00:00
a_randomspawner.cpp - Added Gez's RandomSpawner patch: If a randomspawner is given a Z-height in the map editor, and the spawned object has a spawn height flag, it is ignored by the spawned object. This little patch fixes that. 2010-04-26 01:49:29 +00:00
a_secrettrigger.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
a_sectoraction.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_setcolor.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_sharedglobal.h - added a linedef based method to define portals. Portals defined this way 2009-12-27 15:50:35 +00:00
a_skies.cpp - Added Gez's submission for Eternity-style skybox definitions. 2010-02-06 15:31:26 +00:00
a_soundenvironment.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_soundsequence.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_spark.cpp - fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees. 2010-03-26 16:57:00 +00:00
a_specialspot.cpp - Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions. 2010-07-23 21:55:01 +00:00
a_specialspot.h - Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions. 2010-07-23 21:55:01 +00:00
a_waterzone.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_weaponpiece.cpp More header cleanup. 2008-09-15 00:47:31 +00:00
a_weaponpiece.h More header cleanup. 2008-09-15 00:47:31 +00:00
a_weapons.cpp - added a new dmflag for allowing switching to weapons without ammo. 2010-05-30 07:47:08 +00:00
hudmessages.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
sbar.h - Added optional offset parameters to the drawshadow flag. 2010-06-02 20:26:27 +00:00
sbar_mugshot.cpp - Fixed: FMugShotFrame::GetTexture() needs to NULL-check skin_face. (default_face might also be 2010-07-09 03:04:43 +00:00
sbarinfo.cpp - added Gez's anti-crossinclude submission but made some changes. Cross-includes overriding core files will produce fatal errors but cross-includes between PWADs will be tolerated. For DECORATE a command line override switch exists so that for testing the error can be disabled. 2010-07-01 09:35:39 +00:00
sbarinfo.h - Added optional offset parameters to the drawshadow flag. 2010-06-02 20:26:27 +00:00
sbarinfo_commands.cpp - Made SBARINFO more tolerant of certain error conditions. (Why is there so much duplication of 2010-08-01 20:05:52 +00:00
shared_hud.cpp - Fixed: DrawHudText() needs to verify that the character glyph is valid before accessing 2010-03-02 01:59:16 +00:00
shared_sbar.cpp - Added an optional parameter to DamageScreenColor to scale the amount of damage for pain 2010-07-16 03:46:20 +00:00