gzdoom-gles/wadsrc/static/zscript
argv-minus-one 0d9685f25c Move RandomSpawner's random selection logic into a virtual method.
With this, one can use its self-replacement code (which copies a bunch of its state into the replacement actor, and monitors for boss death if appropriate), but select the replacement class based on some other criteria (map number, the player's RPG stats, the player's class, etc).

(cherry picked from commit ce1aa7e962)
2018-07-09 20:51:06 +02:00
..
chex
doom add tags for Doom and Heretic monsters 2018-06-28 10:45:09 +02:00
heretic add tags for Doom and Heretic monsters 2018-06-28 10:45:09 +02:00
hexen - fixed: For melee attacks with a short attack range P_AimLineAttack must check for hits from above and below. 2018-06-03 20:00:20 +02:00
inventory
menu - Increased size of the savegame comment area. 2018-04-08 21:56:35 +02:00
raven add tags for Doom and Heretic monsters 2018-06-28 10:45:09 +02:00
shared Move RandomSpawner's random selection logic into a virtual method. 2018-07-09 20:51:06 +02:00
statscreen
statusbar - Replaced medikit with mugshot in HUD. 2018-07-08 00:51:59 +02:00
strife
actor.txt - fixed: 'empty function OnGiveSecret' - this was my fault, giving bad advice to Marisa in her PR. I fixed it. 2018-06-05 20:10:13 +02:00
actor_checks.txt
base.txt - added LevelLocals vec2/3Offset(Z) functions for portal-aware offsetting without needing actors 2018-05-17 11:57:03 +02:00
compatibility.txt
constants.txt Exports P_ActivateLine to ZScript (along with constants for activation type) 2018-04-08 21:53:20 +02:00
dynarrays.txt
events.txt Added activation type to WorldLine(Pre)Activated events 2018-05-09 10:34:12 +02:00
level_compatibility.txt Removed useless SetLineActivation 2018-06-28 10:45:11 +02:00
mapdata.txt -protected critical portal data from getting written to by user code. 2018-05-09 11:45:20 +02:00
sounddata.txt
zscript_license.txt