gzdoom-gles/src/gl/dynlights
2014-05-11 13:27:51 +02:00
..
a_dynlight.cpp - fixed: FFlatVertex contained two unused members. 2013-12-05 10:23:01 +01:00
gl_dynlight.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_dynlight.h - fixed: the size limit for dynamic light uniforms was not checked properly, causing artifacts when there were too many dynamic lights. 2013-11-30 12:53:34 +01:00
gl_dynlight1.cpp Ok, it had to be done: Removed shader support for pre GLSL 1.3/GL 3.0 hardware. The compromises needed to accomodate these are just too bad and would block any attempt at streamlining the code. 2014-05-11 13:27:51 +02:00
gl_glow.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_glow.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_lightbuffer.cpp - moved GLEXT API out of RenderContext struct. 2013-09-03 18:29:39 +02:00
gl_lightbuffer.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00