gzdoom-gles/src/g_statusbar
Christoph Oelckers 056b2c3a80 - handle CR_UNTRANSLATED so that it doesn't force CR_UNTRANSLATED to the palette.
Since the entire font setup is very much incapable of handling this during rendering, short of a complete rewrite, it was necessary to put the relevant code into the places which process the characters for drawing so that it can disable the translation table (which needs to be passed as raw data to the draw functions) and keep track of both the translatable and the original variant of the character graphics.
2018-12-15 14:51:03 +01:00
..
sbar.h Removed more literal references to AInventory. 2018-12-04 17:00:48 +01:00
sbar_mugshot.cpp - replaced the last access operator, too 2018-12-07 03:01:40 +01:00
sbarinfo.cpp - handle CR_UNTRANSLATED so that it doesn't force CR_UNTRANSLATED to the palette. 2018-12-15 14:51:03 +01:00
sbarinfo.h - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
sbarinfo_commands.cpp - replaced TexMan.operator() with two functions. 2018-12-07 02:53:18 +01:00
shared_sbar.cpp - handle CR_UNTRANSLATED so that it doesn't force CR_UNTRANSLATED to the palette. 2018-12-15 14:51:03 +01:00