gzdoom-gles/src/r_data
2018-11-11 09:33:40 +01:00
..
models - use standard sprite lighting for voxels. 2018-10-31 12:28:10 +01:00
a_dynlightdata.cpp Cleaned up #include's in dynamic lights code 2018-04-19 11:12:29 +03:00
colormaps.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
colormaps.h - refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader. 2018-06-16 22:40:44 +02:00
gldefs.cpp - added option to disable alpha testing for user shaders. 2018-10-31 15:56:20 +01:00
matrix.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
matrix.h - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
portalgroups.cpp - fixed line portal setups in one-subsector maps. 2018-10-27 00:47:24 +02:00
r_interpolate.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
r_interpolate.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
r_sections.cpp - fixed: It may happen that a degenerate subsector ends up without any section or sector. Try to assign the best fit in such a case so that the relevant pointers are not null. 2018-11-11 09:33:40 +01:00
r_sections.h - moved hw_Sections to r_data, because this is an essential component of the dynamic light system now so it is needed for all renderers. 2018-11-07 00:53:44 +01:00
r_translate.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
r_translate.h - integrated GL parts of translation handling into the main module. 2018-04-01 00:59:49 +02:00
r_vanillatrans.cpp - use 0 as the default for r_vanillatrans. 2017-06-04 12:39:39 +02:00
r_vanillatrans.h - r_vanillatrans: Cache the cache! Transform the function into a global variable and recheck at the start of D_Display 2017-06-04 12:30:35 +02:00
renderinfo.cpp - silenced debug message in standard mode. 2018-11-07 00:43:11 +01:00
renderstyle.cpp - abstraction of render style in render state. 2018-10-20 23:14:57 +02:00
renderstyle.h - first adjustments to decal code. 2018-10-21 08:14:48 +02:00
sprites.cpp - move modeldef parsing to its own function (ParseModelDefLump) 2018-05-22 01:28:57 +02:00
sprites.h - Added +SPRITEFLIP which reverses a sprite's left-rightness. 2017-05-03 21:13:31 +02:00
voxels.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
voxels.h - changed voxel remapping to make a copy instead of destroying the original. 2018-04-03 00:30:02 +02:00