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models
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- use standard sprite lighting for voxels.
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2018-10-31 12:28:10 +01:00 |
a_dynlightdata.cpp
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Cleaned up #include's in dynamic lights code
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2018-04-19 11:12:29 +03:00 |
colormaps.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
colormaps.h
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- refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader.
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2018-06-16 22:40:44 +02:00 |
gldefs.cpp
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- added option to disable alpha testing for user shaders.
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2018-10-31 15:56:20 +01:00 |
matrix.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
matrix.h
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- moved the matrix code out of 'gl' because the model code also needs it.
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2017-11-25 13:51:09 +01:00 |
portalgroups.cpp
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- fixed line portal setups in one-subsector maps.
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2018-10-27 00:47:24 +02:00 |
r_interpolate.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
r_interpolate.h
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- changed TObjPtr to take a pointer as its template argument and not the class it points to.
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2017-03-08 13:35:21 +01:00 |
r_sections.cpp
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- fixed: It may happen that a degenerate subsector ends up without any section or sector. Try to assign the best fit in such a case so that the relevant pointers are not null.
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2018-11-11 09:33:40 +01:00 |
r_sections.h
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- moved hw_Sections to r_data, because this is an essential component of the dynamic light system now so it is needed for all renderers.
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2018-11-07 00:53:44 +01:00 |
r_translate.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
r_translate.h
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- integrated GL parts of translation handling into the main module.
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2018-04-01 00:59:49 +02:00 |
r_vanillatrans.cpp
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- use 0 as the default for r_vanillatrans.
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2017-06-04 12:39:39 +02:00 |
r_vanillatrans.h
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- r_vanillatrans: Cache the cache! Transform the function into a global variable and recheck at the start of D_Display
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2017-06-04 12:30:35 +02:00 |
renderinfo.cpp
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- silenced debug message in standard mode.
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2018-11-07 00:43:11 +01:00 |
renderstyle.cpp
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- abstraction of render style in render state.
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2018-10-20 23:14:57 +02:00 |
renderstyle.h
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- first adjustments to decal code.
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2018-10-21 08:14:48 +02:00 |
sprites.cpp
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- move modeldef parsing to its own function (ParseModelDefLump)
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2018-05-22 01:28:57 +02:00 |
sprites.h
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- Added +SPRITEFLIP which reverses a sprite's left-rightness.
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2017-05-03 21:13:31 +02:00 |
voxels.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
voxels.h
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- changed voxel remapping to make a copy instead of destroying the original.
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2018-04-03 00:30:02 +02:00 |