gzdoom-gles/wadsrc/static/zscript/doom
2018-02-27 10:40:43 +01:00
..
arachnotron.txt - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-04 12:30:35 +02:00
archvile.txt Fixed arch-vile bleeding when damaging target 2017-10-21 11:37:43 +03:00
bossbrain.txt Fixed a case of infinite loop in A_BrainDie 2018-01-08 11:50:01 -05:00
bruiser.txt - fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable. 2017-06-06 09:12:58 +02:00
cacodemon.txt - fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable. 2017-06-06 09:12:58 +02:00
cyberdemon.txt
deadthings.txt
demon.txt - fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable. 2017-06-06 09:12:58 +02:00
doomammo.txt - added tags to all ammo types. 2017-02-25 19:56:22 +01:00
doomarmor.txt Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript 2016-11-15 11:36:59 +01:00
doomartifacts.txt - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-04 12:30:35 +02:00
doomdecorations.txt
doomhealth.txt
doomimp.txt - fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable. 2017-06-06 09:12:58 +02:00
doomkeys.txt
doommisc.txt - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-04 12:30:35 +02:00
doomplayer.txt
doomweapons.txt - Backported A_FireRailgun 'puffType' param from Zandronum. 2016-11-24 11:31:40 +01:00
fatso.txt - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-04 12:30:35 +02:00
keen.txt - added an inventory check to A_KeenDie so that it still works if a patch repurposes a pickup item that may end up in the player's inventory. 2018-02-27 10:40:43 +01:00
lostsoul.txt - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-04 12:30:35 +02:00
painelemental.txt - scriptified A_PainShootSkull which was the last remaining bit in g_doom, so this directory is gone now. 2016-11-23 19:47:09 +01:00
possessed.txt
revenant.txt - fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable. 2017-06-06 09:12:58 +02:00
scriptedmarine.txt - fixed: A_M_Refire's 'ignoremissile' parameter lost its default value. 2017-01-01 15:41:40 +01:00
spidermaster.txt - fixed incorrect MinMissileChance of SpiderMastermind. 2017-07-03 09:58:40 +02:00
stealthmonsters.txt
weaponbfg.txt - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-04 12:30:35 +02:00
weaponchaingun.txt - added proper definitions for all exported native fields. 2016-11-22 23:43:32 +01:00
weaponchainsaw.txt - fixed: A_Saw was using the wrong angle for adjusting the facing direction at the end. 2016-12-04 10:45:20 +01:00
weaponfist.txt - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
weaponpistol.txt - scriptified the pistol to test if struct member functions work. 2016-11-19 13:56:29 +01:00
weaponplasma.txt - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-04 12:30:35 +02:00
weaponrlaunch.txt - fixed: forgot to assign +ZDOOMTRANS to rockets 2017-06-04 12:30:35 +02:00
weaponshotgun.txt - scriptified A_FireShotgun and A_FireChaingun. 2016-11-19 16:39:45 +01:00
weaponssg.txt - Fixed the Super Shotgun refire mismatch. 2016-11-25 00:42:09 +01:00