gzdoom-gles/src/textures
2019-01-29 02:51:06 +01:00
..
formats - fixed multipatch texture resolving 2018-12-22 11:21:04 +02:00
hires - enable the texture scalers in software mode. 2018-12-15 00:38:27 +01:00
anim_switches.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
animations.cpp - make the FWarpTexture class local to the software renderer. 2018-12-07 00:58:37 +01:00
bitmap.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
bitmap.h - added caching for true color images as well 2018-12-10 02:35:10 +01:00
image.cpp - fixed: FImageSource::GetCachedBitmap did not pass the translucency information along to the caller. 2018-12-16 19:17:53 +01:00
image.h - must merge before continuing... 2018-12-11 20:26:33 +01:00
imagehelpers.h - made camera textures operational again. 2018-12-11 00:01:45 +01:00
imagetexture.cpp - added caching for true color images as well 2018-12-10 02:35:10 +01:00
multipatchtexturebuilder.cpp - reverse the order of the texture list before resolving it. 2018-12-19 18:17:59 +01:00
skyboxtexture.cpp - a few more fixes. 2018-12-16 00:37:34 +01:00
skyboxtexture.h Let FSkyboxTexture map to the last defined regular texture of the same name instead of its first face 2018-12-10 02:56:49 +01:00
texture.cpp Handle level check in texture coordinate calculation 2019-01-29 02:51:06 +01:00
texturemanager.cpp - changed last commit to let the replacement take the original's place and add the old texture at the end with its name cleared. 2018-12-20 18:20:25 +01:00
textures.h Handle level check in texture coordinate calculation 2019-01-29 02:51:06 +01:00