gzdoom-gles/wadsrc/decorate/doom/doomimp.txt
Christoph Oelckers 063c85b157 - Fixed: The global WeaponSection string was never freed. It has been replaced
with an FString now.
- Fixed: The music strings in the default level info were never freed and
  caused memory leaks when used repeatedly.
- Fixed: The intermusic string in the level info was never freed.
- Fixed: The default fire obituary should only be printed if the damage
  came from the environment. If it comes from a monster the monster specific
  obituary should be used instead.
- Added custom damage types from the floating point test release.
- Changed Pain Elemental's massacre check. Now A_PainDie checks for the damage 
  type and doesn't spawn anything if it is NAME_Massacre. A_PainDie can also 
  be used by other actors so a more generalized approach is needed than hard
  coding it into the Pain Elemental.
- Converted a few of Doom's monsters to DECORATE because I couldn't test the
  first version of the custom state code with the corpses inheriting from them.
- Added custom states from last year's floating point test release and fixed
  some bugs I found in that code. Unfortunately it wasn't all salvageable
  and it was easier to recreate some parts from scratch.



SVN r368 (trunk)
2006-10-31 14:53:21 +00:00

90 lines
1.4 KiB
Text

//===========================================================================
//
// Imp
//
//===========================================================================
ACTOR DoomImp 3001
{
Game Doom
SpawnID 5
Health 60
Radius 20
Height 56
Mass 100
Speed 8
PainChance 200
Monster
+FLOORCLIP
SeeSound "imp/sight"
PainSound "imp/pain"
DeathSound "imp/death"
ActiveSound "imp/active"
HitObituary "$OB_IMPHIT"
Obituary "$OB_IMP"
States
{
Spawn:
TROO AB 10 A_Look
Loop
See:
TROO AABBCCDD 3 A_Chase
Loop
Melee:
Missile:
TROO EF 8 A_FaceTarget
TROO G 6 A_TroopAttack
Goto See
Pain:
TROO H 2
TROO H 2 A_Pain
Goto See
Death:
TROO I 8
TROO J 8 A_Scream
TROO K 6
TROO L 6 A_Fall
TROO M -1
Stop
XDeath:
TROO N 5
TROO O 5 A_XScream
TROO P 5
TROO Q 5 A_Fall
TROO RST 5
TROO U -1
Stop
Raise:
TROO M 8
TROO KLJI 8
Goto See
}
}
//===========================================================================
//
// Imp fireball
//
//===========================================================================
ACTOR DoomImpBall
{
Radius 6
Height 8
Speed 10
FastSpeed 20
Damage 3
Projectile
+RANDOMIZE
RenderStyle Add
Alpha 1
SeeSound "imp/attack"
DeathSound "imp/shotx"
States
{
Spawn:
BAL1 AB 4 BRIGHT
Loop
Death:
BAL1 CDE 6 BRIGHT
Stop
}
}