gzdoom-gles/wadsrc/decorate/doom/cacodemon.txt
Christoph Oelckers 063c85b157 - Fixed: The global WeaponSection string was never freed. It has been replaced
with an FString now.
- Fixed: The music strings in the default level info were never freed and
  caused memory leaks when used repeatedly.
- Fixed: The intermusic string in the level info was never freed.
- Fixed: The default fire obituary should only be printed if the damage
  came from the environment. If it comes from a monster the monster specific
  obituary should be used instead.
- Added custom damage types from the floating point test release.
- Changed Pain Elemental's massacre check. Now A_PainDie checks for the damage 
  type and doesn't spawn anything if it is NAME_Massacre. A_PainDie can also 
  be used by other actors so a more generalized approach is needed than hard
  coding it into the Pain Elemental.
- Converted a few of Doom's monsters to DECORATE because I couldn't test the
  first version of the custom state code with the corpses inheriting from them.
- Added custom states from last year's floating point test release and fixed
  some bugs I found in that code. Unfortunately it wasn't all salvageable
  and it was easier to recreate some parts from scratch.



SVN r368 (trunk)
2006-10-31 14:53:21 +00:00

88 lines
1.4 KiB
Text

//===========================================================================
//
// Cacodemon
//
//===========================================================================
ACTOR Cacodemon 3005
{
Game Doom
SpawnID 19
Health 400
Radius 31
Height 56
Mass 400
Speed 8
FastSpeed 20
PainChance 128
Monster
+FLOAT +NOGRAVITY
SeeSound "caco/sight"
PainSound "caco/pain"
DeathSound "caco/death"
ActiveSound "caco/active"
Obituary "$OB_CACO"
HitObituary "$OB_CACOHIT"
States
{
Spawn:
HEAD A 10 A_Look
Loop
See:
HEAD A 3 A_Chase
Loop
Melee:
Missile:
HEAD B 5 A_FaceTarget
HEAD C 5 A_FaceTarget
HEAD D 5 A_HeadAttack
Goto See
Pain:
HEAD E 3
HEAD E 3 A_Pain
HEAD F 6
Goto See
Death:
HEAD G 8
HEAD H 8 A_Scream
HEAD I 8
HEAD J 8
HEAD K 8 A_Fall
HEAD L -1 A_SetFloorClip
Stop
Raise:
HEAD L 8 A_UnSetFloorClip
HEAD KJIHG 8
Goto See
}
}
//===========================================================================
//
// Cacodemon plasma ball
//
//===========================================================================
ACTOR CacodemonBall
{
Game Doom
SpawnID 126
Radius 6
Height 8
Speed 10
FastSpeed 20
Damage 5
Projectile
+RANDOMIZE
RenderStyle Add
Alpha 1
SeeSound "caco/attack"
DeathSound "caco/shotx"
States
{
Spawn:
BAL2 AB 4 BRIGHT
Loop
Death:
BAL2 CDE 6 BRIGHT
Stop
}
}