gzdoom-gles/src/r_data
Christoph Oelckers 0623a92363 - use standard sprite lighting for voxels.
Per-pixel lighting requires normals which voxels do not have.

# Conflicts:
#	src/hwrenderer/scene/hw_sprites.cpp

# Conflicts:
#	src/hwrenderer/scene/hw_sprites.cpp
2018-11-01 20:02:46 +01:00
..
models - use standard sprite lighting for voxels. 2018-11-01 20:02:46 +01:00
colormaps.cpp - sound code and most of texture code converted to FileRdr. 2018-03-10 18:45:11 +01:00
colormaps.h
gldefs.cpp - fix user defines and textures not working 2018-08-20 01:43:22 +02:00
matrix.cpp - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
matrix.h - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
r_interpolate.cpp
r_interpolate.h
r_translate.cpp - adjustments and fixes for alphatextures: 2018-03-22 00:29:01 +01:00
r_translate.h - adjustments and fixes for alphatextures: 2018-03-22 00:29:01 +01:00
r_vanillatrans.cpp
r_vanillatrans.h
renderstyle.cpp
renderstyle.h - extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter. 2018-03-18 21:33:44 +01:00
sprites.cpp - move modeldef parsing to its own function (ParseModelDefLump) 2018-05-24 10:25:42 +02:00
sprites.h
voxels.cpp Disabled GCC loop vectorization for R_LoadKVX() function 2018-03-08 12:24:33 +02:00
voxels.h