- fix user defines and textures not working

This commit is contained in:
Magnus Norddahl 2018-07-15 23:34:58 +02:00 committed by drfrag666
parent e59859e34d
commit fb31572ba3

View file

@ -1177,8 +1177,7 @@ class GLDefsParser
UserShaderDesc usershader;
TArray<FString> texNameList;
TArray<FString> texNameIndex;
FString texnameDefs = "";
TArray<int> texNameIndex;
float speed = 1.f;
FTexture *textures[6];
@ -1284,7 +1283,7 @@ class GLDefsParser
sc.MustGetString();
defineValue = sc.String;
}
texnameDefs.AppendFormat("#define %s %s\n", defineName.GetChars(), defineValue.GetChars());
usershader.defines.AppendFormat("#define %s %s\n", defineName.GetChars(), defineValue.GetChars());
}
else
{
@ -1362,7 +1361,7 @@ class GLDefsParser
for (unsigned int i = 0; i < texNameList.Size(); i++)
{
texnameDefs.AppendFormat("#define %s texture%d\n", texNameList[i].GetChars(), texNameIndex[i] + firstUserTexture);
usershader.defines.AppendFormat("#define %s texture%d\n", texNameList[i].GetChars(), texNameIndex[i] + firstUserTexture);
}
if (tex->bWarped != 0)
@ -1375,7 +1374,7 @@ class GLDefsParser
{
if (!usershaders[i].shader.CompareNoCase(usershader.shader) &&
usershaders[i].shaderType == usershader.shaderType &&
!usershaders[i].defines.Compare(texnameDefs))
!usershaders[i].defines.Compare(usershader.defines))
{
tex->gl_info.shaderindex = i + FIRST_USER_SHADER;
return;
@ -1492,8 +1491,7 @@ class GLDefsParser
UserShaderDesc desc;
desc.shaderType = SHADER_Default;
TArray<FString> texNameList;
TArray<FString> texNameIndex;
FString texnameDefs = "";
TArray<int> texNameIndex;
float speed = 1.f;
sc.MustGetString();
@ -1576,7 +1574,7 @@ class GLDefsParser
sc.MustGetString();
defineValue = sc.String;
}
texnameDefs.AppendFormat("#define %s %s\n", defineName.GetChars(), defineValue.GetChars());
desc.defines.AppendFormat("#define %s %s\n", defineName.GetChars(), defineValue.GetChars());
}
}
if (!tex)
@ -1598,7 +1596,7 @@ class GLDefsParser
for (unsigned int i = 0; i < texNameList.Size(); i++)
{
texnameDefs.AppendFormat("#define %s texture%d\n", texNameList[i].GetChars(), texNameIndex[i] + firstUserTexture);
desc.defines.AppendFormat("#define %s texture%d\n", texNameList[i].GetChars(), texNameIndex[i] + firstUserTexture);
}
if (desc.shader.IsNotEmpty())
@ -1613,7 +1611,7 @@ class GLDefsParser
{
if (!usershaders[i].shader.CompareNoCase(desc.shader) &&
usershaders[i].shaderType == desc.shaderType &&
!usershaders[i].defines.Compare(texnameDefs))
!usershaders[i].defines.Compare(desc.defines))
{
tex->gl_info.shaderindex = i + FIRST_USER_SHADER;
return;