gzdoom-gles/src/gl
Christoph Oelckers 0623a92363 - use standard sprite lighting for voxels.
Per-pixel lighting requires normals which voxels do not have.

# Conflicts:
#	src/hwrenderer/scene/hw_sprites.cpp

# Conflicts:
#	src/hwrenderer/scene/hw_sprites.cpp
2018-11-01 20:02:46 +01:00
..
compatibility - fixed the use of Doom-Legacy-style 3D floor lighting in light mode 8. 2018-09-09 13:09:31 +02:00
data - made the MapSectionGenerator a class to remove a global array. 2018-08-22 12:02:16 +02:00
dynlights - Doubled initial size for the light buffer. 2018-10-30 13:05:55 +01:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - removed the unused bitmap loading and saving features from hqnx_asm/hqnx_asm_Image. 2017-12-02 12:15:26 +01:00
models - no, we do not want to use global variables to pass parameters around... 2018-08-22 01:49:33 +02:00
renderer - add gl_dither for toggling dithered output on and off 2018-10-09 21:57:14 +02:00
scene - use standard sprite lighting for voxels. 2018-11-01 20:02:46 +01:00
shaders - add gl_dither for toggling dithered output on and off 2018-10-09 21:57:14 +02:00
stereo3d - add gl_dither for toggling dithered output on and off 2018-10-09 21:57:14 +02:00
system - Make 160x100 scaling actually work, not that it's really useful. 2018-10-15 11:58:09 +02:00
textures - Fixed non valid value. 2018-10-04 21:10:05 +02:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility - added profiling for postprocessing code. 2018-09-02 13:07:02 +02:00
xbr Revert "- update xBRZ upscaler to version 1.6" 2018-08-12 11:36:58 +02:00
gl_functions.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00