gzdoom-gles/wadsrc/static/zscript
Christoph Oelckers 0515af2bd3 - removed the bot related properties from AWeapon.
This stuff is now kept locally in the bot code so that it doesn't infest the rest of the engine.
And please don't read the new botsupp.txt file as some new means to configure bots! This was merely done to get this data out of the way.
The bots are still broken beyond repair and virtually unusable, even if proper data is provided for all weapons.
2019-04-15 22:29:15 +02:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom fixed spelling (mostly comments) 2018-11-28 15:37:45 +01:00
heretic - removed MeleeWeapon flag from the tomed PhoenixRod and the fighterhammer. 2019-04-15 21:58:48 +02:00
hexen - removed MeleeWeapon flag from the tomed PhoenixRod and the fighterhammer. 2019-04-15 21:58:48 +02:00
inventory - removed the bot related properties from AWeapon. 2019-04-15 22:29:15 +02:00
menu fixed spelling (mostly comments) 2018-11-28 15:37:45 +01:00
raven - testing and cleanup of scripted morph code. 2019-04-15 21:56:20 +02:00
scriptutil - exported one FraggleScript function for testing. 2019-04-15 21:58:46 +02:00
shared - moved the weapon selection logic to PlayerPawn as overridable virtual functions. 2019-04-15 21:59:07 +02:00
statscreen Make StatusScreen::End virtual 2018-09-15 20:33:14 +02:00
statusbar fixed spelling (mostly comments) 2018-11-28 15:37:45 +01:00
strife fixed spelling (mostly comments) 2018-11-28 15:37:45 +01:00
actor.txt - scriptified FilterCoopRespawnInventory. 2019-04-15 21:59:00 +02:00
actor_attacks.txt - exported the blood spawning part of P_LineAttack as a virtual ZScript function. 2019-04-15 21:59:08 +02:00
actor_checks.txt - implemented the parser basics of a ZScript versioning system. 2017-03-05 14:13:00 +01:00
base.txt - scriptified APlayerPawn::Die and fixed a few things I encountered while doing it. 2019-04-15 21:58:56 +02:00
compatibility.txt - removed bad 'return' in C_MidPrint definition. 2018-11-01 20:03:26 +01:00
constants.txt - scriptified APlayerPawn::Die and fixed a few things I encountered while doing it. 2019-04-15 21:58:56 +02:00
destructible.txt Exported destructible geometry to ZScript 2018-11-07 11:00:08 +01:00
dynarrays.txt - fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called. 2018-01-19 19:49:42 +01:00
events.txt Exported destructible geometry to ZScript 2018-11-07 11:00:08 +01:00
level_compatibility.txt - Fixed textures on the two switches that rise from the floor in the eastern area of TNT MAP31 2018-11-28 15:37:46 +01:00
mapdata.txt - generate register type info for the parameter lists of all functions. 2019-04-15 15:52:22 +02:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
zscript_license.txt - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00