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Christoph Oelckers 0515af2bd3 - removed the bot related properties from AWeapon.
This stuff is now kept locally in the bot code so that it doesn't infest the rest of the engine.
And please don't read the new botsupp.txt file as some new means to configure bots! This was merely done to get this data out of the way.
The bots are still broken beyond repair and virtually unusable, even if proper data is provided for all weapons.
2019-04-15 22:29:15 +02:00
asmjit - apply asmjit register allocator bugfix 2019-04-15 14:33:40 +02:00
bzip2 - Upgrade bzip2 to version 1.0.6. 2016-12-16 22:58:25 +01:00
cmake Do not write g_pch.cpp if it's already up-to-date 2018-05-09 21:51:53 +02:00
docs Deleted MPL text from docs 2018-04-08 09:55:48 +03:00
dumb Normalize line endings 2016-03-01 09:47:10 -06:00
fm_banks Upgrade libADLMIDI and libOPNMIDI 2018-10-04 20:25:02 +02:00
game-music-emu - prevented GME compilation warning spam with Clang 2018-11-02 13:31:41 +01:00
gdtoa - we are using C++11 now, so all those old VC 2005 project files are of no use anymore. 2016-03-01 09:38:49 +01:00
jpeg - removed obsolete readme. 2018-05-10 14:08:16 +02:00
lzma - updated LZMA library to version 18.05 2018-05-10 20:55:17 +02:00
soundfont - added a small default sound font that needs to be installed with the project. 2017-05-13 12:38:19 +02:00
specs Fix swapped horizontal/vertical scale 2018-11-16 21:17:47 +01:00
src - removed the bot related properties from AWeapon. 2019-04-15 22:29:15 +02:00
tools - fixed a warning caused by the LZMA-SDK update. 2018-01-21 10:58:12 +01:00
wadsrc - removed the bot related properties from AWeapon. 2019-04-15 22:29:15 +02:00
wadsrc_bm - do the same for brightmaps, Doom's original ones also don't really match with Freedoom. 2017-01-01 12:19:15 +01:00
wadsrc_extra - Missed a graphic. 2018-06-23 08:56:47 +02:00
wadsrc_lights - removed dynamic lights from Hexen's Mana pickups. 2018-10-07 11:11:26 +02:00
zlib Updated zlib to 1.2.11 2018-04-03 11:30:04 +03:00
.appveyor.yml Changed AppVeyor configuration to create the 64 bit debug build with VS 2017 and no XP toolset 2018-10-15 11:41:30 +02:00
.gitattributes - define zdoom.rc as a proper Windows text file, stop Git from mismanaging it 2018-05-18 14:01:48 +02:00
.gitignore Ignore .DS_Store for macOS 2018-02-22 08:40:32 +01:00
.travis.yml - use Xcode 10.1 for Travis CI builds 2018-11-03 13:58:00 +01:00
CMakeLists.txt - embed and use asmjit to JIT ZScript VM functions 2019-04-15 14:31:22 +02:00
README.md - There really isn't an "or greater" for the GPL v3 license - if the license needs to be upgraded in the future then it should be done so explicitly. 2018-06-02 10:05:39 +02:00

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.