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# Conflicts: # src/gl/shaders/gl_shader.cpp # src/hwrenderer/textures/hw_material.cpp # src/r_data/gldefs.cpp # wadsrc/static/shaders/glsl/main.fp
17 lines
269 B
GLSL
17 lines
269 B
GLSL
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#if defined(BRIGHTMAP)
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vec4 ProcessLight(Material material, vec4 color)
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{
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vec4 brightpix = desaturate(material.Bright);
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return vec4(min(color.rgb + brightpix.rgb, 1.0), color.a);
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}
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#else
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vec4 ProcessLight(Material material, vec4 color)
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{
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return color;
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}
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#endif
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