gzdoom-gles/wadsrc/static/zscript/dynarrays.txt
Christoph Oelckers de4153ceaf some groundwork for the implementation of dynamic arrays
- created script exports for all relevant functions with all integral types.
- created script side definitions for the underlying data types.
- added a void pointer type so that the prototype for the pointer array can use a generic type every pointer can be assigned to.
2017-01-11 00:57:31 +01:00

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// The VM uses 7 integral data types, so for dynamic array support we need one specific set of functions for each of these types.
// Do not use these structs directly, they are incomplete and only needed to create prototypes for the needed functions.
struct DynArray_I8 native
{
native readonly uint Size;
native void Copy(DynArray_I8 other);
native void Move(DynArray_I8 other);
native uint Find(int item);
native uint Push (int item);
native bool Pop ();
native void Delete (uint index, int deletecount = 1);
native void Insert (uint index, int item);
native void ShrinkToFit ();
native void Grow (uint amount);
native void Resize (uint amount);
native uint Reserve (uint amount);
native uint Max ();
native void Clear ();
}
struct DynArray_I16 native
{
native readonly uint Size;
native void Copy(DynArray_I16 other);
native void Move(DynArray_I16 other);
native uint Find(int item);
native uint Push (int item);
native bool Pop ();
native void Delete (uint index, int deletecount = 1);
native void Insert (uint index, int item);
native void ShrinkToFit ();
native void Grow (uint amount);
native void Resize (uint amount);
native uint Reserve (uint amount);
native uint Max ();
native void Clear ();
}
struct DynArray_I32 native
{
native readonly uint Size;
native void Copy(DynArray_I32 other);
native void Move(DynArray_I32 other);
native uint Find(int item);
native uint Push (int item);
native bool Pop ();
native void Delete (uint index, int deletecount = 1);
native void Insert (uint index, int item);
native void ShrinkToFit ();
native void Grow (uint amount);
native void Resize (uint amount);
native uint Reserve (uint amount);
native uint Max ();
native void Clear ();
}
struct DynArray_F32 native
{
native readonly uint Size;
native void Copy(DynArray_F32 other);
native void Move(DynArray_F32 other);
native uint Find(double item);
native uint Push (double item);
native bool Pop ();
native void Delete (uint index, int deletecount = 1);
native void Insert (uint index, double item);
native void ShrinkToFit ();
native void Grow (uint amount);
native void Resize (uint amount);
native uint Reserve (uint amount);
native uint Max ();
native void Clear ();
}
struct DynArray_F64 native
{
native readonly uint Size;
native void Copy(DynArray_F64 other);
native void Move(DynArray_F64 other);
native uint Find(double item);
native uint Push (double item);
native bool Pop ();
native void Delete (uint index, int deletecount = 1);
native void Insert (uint index, double item);
native void ShrinkToFit ();
native void Grow (uint amount);
native void Resize (uint amount);
native uint Reserve (uint amount);
native uint Max ();
native void Clear ();
}
struct DynArray_Ptr native
{
native readonly uint Size;
native void Copy(DynArray_Ptr other);
native void Move(DynArray_Ptr other);
native uint Find(voidptr item);
native uint Push (voidptr item);
native bool Pop ();
native void Delete (uint index, int deletecount = 1);
native void Insert (uint index, voidptr item);
native void ShrinkToFit ();
native void Grow (uint amount);
native void Resize (uint amount);
native uint Reserve (uint amount);
native uint Max ();
native void Clear ();
}
struct DynArray_String native
{
native readonly uint Size;
native void Copy(DynArray_String other);
native void Move(DynArray_String other);
native uint Find(String item);
native uint Push (String item);
native bool Pop ();
native void Delete (uint index, int deletecount = 1);
native void Insert (uint index, String item);
native void ShrinkToFit ();
native void Grow (uint amount);
native void Resize (uint amount);
native uint Reserve (uint amount);
native uint Max ();
native void Clear ();
}