gzdoom-gles/wadsrc/static/zscript
Christoph Oelckers 02cfdbc29c - fixed: A_ClearRefire was copied to the wrong script class. 2017-01-20 11:59:12 +01:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - fixed typo in A_BrainSpit. 2017-01-02 23:26:19 +01:00
heretic - fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all. 2017-01-08 19:07:26 +01:00
hexen - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
inventory - fixed: A_ClearRefire was copied to the wrong script class. 2017-01-20 11:59:12 +01:00
raven - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
shared - scriptified MorphProjectile and CustomSprite. 2017-01-20 01:11:36 +01:00
strife - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
actor.txt - scriptified MorphProjectile and CustomSprite. 2017-01-20 01:11:36 +01:00
actor_checks.txt - scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here. 2017-01-17 17:34:39 +01:00
base.txt - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
compatibility.txt - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
constants.txt more inventory scriptification 2017-01-19 23:42:12 +01:00
dynarrays.txt some groundwork for the implementation of dynamic arrays 2017-01-11 00:57:31 +01:00
mapdata.txt - skriptified the skybox actors. 2017-01-14 18:04:49 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00