Eevee (Alex Munroe)
8fa9aa2627
Use the correct sidedef's middle scaling when drawing 3D floors.
...
This wants `curline->sidedef`, which is the 3D sidedef currently being
drawn. `sidedef` appears to be the last regular sidedef that happened
to be drawn? The perils of globals.
2015-06-06 18:17:50 -07:00
Eevee (Alex Munroe)
221c2d2d82
Transfer flat-based damage (P_PlayerOnSpecialFlat) to 3D floors.
2015-06-06 16:07:48 -07:00
Eevee (Alex Munroe)
8a428e69b6
Don't play a terrain splash if the player didn't take damage.
2015-06-06 16:07:48 -07:00
Eevee (Alex Munroe)
a87a86198c
Transfer friction to swimmable 3D floors.
2015-06-06 16:07:48 -07:00
Braden Obrzut
662345adb8
- Fixed: More endian issues in the ACS VM.
2015-06-05 22:22:54 -04:00
Braden Obrzut
7497b329c2
- Fixed: zipdir wrote the central directory incorrectly on PowerPC.
2015-06-05 21:57:42 -04:00
Christoph Oelckers
fbefe13bb2
Merge branch 'master' of https://github.com/rheit/zdoom
2015-06-04 09:27:17 +02:00
Christoph Oelckers
ae3b52a68a
- fixed: Software renderer's colormap variables should not be accessed from common renderer interface code.
2015-06-04 09:20:55 +02:00
coelckers
c1bbd81762
Merge pull request #333 from MajorCooke/laxtelefragdmg
...
* Added LAXTELEFRAGDMG. This flag forces all damage to be factored, …
2015-06-02 19:46:06 +02:00
MajorCooke
4c390d92a4
-...forgot this one.
2015-06-02 12:22:26 -05:00
MajorCooke
22570e079e
* Added LAXTELEFRAGDMG. This flag forces all damage to be factored, regardless being above or below the telefrag threshold.
...
- This only affects damage calculations being received by the end result. If the original damage was not a million or more, from the start, it will not hurt invulnerable-flagged or kill buddha-flagged monsters.
- Fixed: Damage was inconsistent by the time the function checked for player cheats/invulnerability and (monster and player) buddha, yet monster invulnerability checked the original damage prior to factor processing. This means a damage source that intended to damage another below the threshold could accidentally increase with a powerdamage multiplier or the recipient with a weakness for it, resulting in invulnerability/buddha foiling. Now, checks for telefrag damage using the raw original value on player godmode, player/monster invulnerability and buddha.
2015-06-02 12:10:45 -05:00
Christoph Oelckers
065b7f9ad2
- fixed: The CollectSectorStack functions had a local sector_t variable used by gl_FakeFlat which caused a stack overflow. Using the global one defined at the top of the file is ok here.
2015-05-29 12:03:50 +02:00
Christoph Oelckers
c1e3c16232
Merge branch 'master' of https://github.com/rheit/zdoom
2015-05-28 09:23:14 +02:00
Christoph Oelckers
65cc361e9b
- added Zandronum's text input menu items.
2015-05-28 09:22:48 +02:00
coelckers
7f68d88268
Merge pull request #332 from edward-san/pitch_fix
...
- Fixed SetActorPitch and ChangeActorPitch issue.
2015-05-28 09:04:55 +02:00
Edoardo Prezioso
4546df7dc3
- Fixed SetActorPitch and ChangeActorPitch issue.
...
The code did not take into account the player's limited pitch.
2015-05-28 00:41:07 +02:00
Christoph Oelckers
0b3a22d6d2
- fixed: The ending flat for No Rest For The Living was wrong.
2015-05-26 09:03:53 +02:00
Christoph Oelckers
733873351a
Merge branch 'master' of https://github.com/rheit/zdoom
2015-05-25 19:58:02 +02:00
Christoph Oelckers
9f208409f2
- fixed: The tag check in Sector_CopyScroller was inverted (it should reject sectors with the given tag, but it rejected everything else.)
2015-05-25 19:57:36 +02:00
Braden Obrzut
c9214c1ce9
- Fixed: Hexen's status bar top graphic was drawn 1 pixel too low.
...
- Fixed: Artiflash played on initial save loading. I seem to recall this looking like an intentional change, but perhaps I broke it since it's completely pointless to play the animation only on the first load of a save game if nothing has been loaded beforehand.
2015-05-20 13:10:08 -04:00
Braden Obrzut
e46b25f628
- Fixed: god2 didn't trigger invulnerability in SBarInfo.
2015-05-20 12:54:13 -04:00
Braden Obrzut
354ec022b3
- On Windows resizing a window just renders the image to the size of the window, so lets do the same for SDL (makes mouse coordinate scaling easier).
2015-05-20 12:32:17 -04:00
Braden Obrzut
4d082d93cd
- Use SDL_RenderSetLogicalSize to handle animorphic ratios in fullscreen with SDL backend.
...
- Reuse the old window in the SDL backend since in some instances switching windows causes issues (OS X fullscreen for instance (while using the SDL backend of course)).
- Clear the SDL render before copying in the framebuffer to remove HOM-like effect.
2015-05-19 17:09:20 -04:00
Christoph Oelckers
4d496f8b04
Merge branch 'master' of https://github.com/rheit/zdoom
2015-05-17 21:41:09 +02:00
Christoph Oelckers
1e3230486e
- Fixed: FTagManager::Clear did not clear the line ID hashing index.
2015-05-17 21:40:25 +02:00
coelckers
9ed61b5cb6
Merge pull request #329 from svdijk/master
...
CMake: Fix building on 32-bit Linux (Fedora 20).
2015-05-16 14:57:04 +02:00
svdijk
92989a8c77
CMake: Fix building on 32-bit Linux (Fedora 20).
2015-05-16 12:10:08 +02:00
Braden Obrzut
f10416af8a
- Fixed: Missing WINAPI macro in SHGetFolderPathA (MSDN documentation didn't include it so I didn't. Apparently Microsoft is just incosistent since it's documented in functions like GetLongPathName.)
2015-05-07 23:52:58 -04:00
Christoph Oelckers
87ff82dba6
- fixed: Trying to remove sector tags for line-less sectors crashed when there were no sector tags at all in a map.
2015-05-07 13:05:18 +02:00
Christoph Oelckers
a59824cd88
- fixed: MD2 vertex indices were signed shorts but should be unsigned.
...
- fixed a few warnings from Visual C++ 2015.
2015-05-07 11:36:31 +02:00
Christoph Oelckers
b587c85a81
- fixed: On Windows the cache path could end up with double slashes when no AppData folder could be found.
2015-05-07 00:45:36 +02:00
Christoph Oelckers
96fa3b124e
- fixed: Trying to remove sector tags for line-less sectors crashed when there were no sector tags at all in a map.
2015-05-06 23:24:27 +02:00
Christoph Oelckers
bfc10f4c5e
Merge branch 'master' into scripting
2015-05-05 11:24:43 +02:00
Christoph Oelckers
535102ae6e
- fixed: NULLing the flash state in P_BringUpWeapon should be done before setting the main weapon state so that it doesn't cancel any flash state effects that get initiated there.
2015-05-05 11:23:41 +02:00
Christoph Oelckers
9b331b1713
Merge branch 'master' of https://github.com/rheit/zdoom
2015-05-04 10:54:07 +02:00
Christoph Oelckers
8c5cc45dbe
Merge branch 'master' into scripting
...
Conflicts:
src/thingdef/thingdef_codeptr.cpp
2015-05-04 09:29:46 +02:00
Christoph Oelckers
f8fd28118b
Merge branch 'master' of https://github.com/rheit/zdoom
2015-05-04 08:56:04 +02:00
Christoph Oelckers
6f0caee4ba
- fixed: Searching for tag 0 was no longer possible.
...
The new tag manager considers tag 0 'untagged' and won't create entries in its tag list for it, so the normal search algorithm can not find any such sector.
It now uses a linear search over all sectors instead, if tag 0 is looked for.
2015-05-04 08:55:31 +02:00
coelckers
9c43260ecb
Merge pull request #327 from MajorCooke/ripminmaxfix
...
- Fixed A_SetRipMin/Max not working properly.
2015-05-04 08:26:28 +02:00
MajorCooke
6639f871c6
- Fixed A_SetRipMin/Max not working properly.
2015-05-03 17:55:01 -05:00
Christoph Oelckers
6996a15235
- fixed some overlooked merging problem.
2015-05-02 23:44:54 +02:00
Christoph Oelckers
99fc685a01
- allow linefeed before braces starting a compound state action definition.
2015-05-02 22:57:29 +02:00
Christoph Oelckers
48ae605b7d
Merge branch 'master' into scripting
...
Conflicts:
src/thingdef/thingdef_codeptr.cpp
2015-05-02 22:44:31 +02:00
Christoph Oelckers
db8cd859a6
Merge branch 'master' of https://github.com/rheit/zdoom
2015-05-02 21:29:29 +02:00
coelckers
16d87f4a8c
Merge pull request #325 from edward-san/lookuplevelname_fix
...
LookupLevelName fix
2015-05-02 17:00:16 +02:00
Edoardo Prezioso
353ace8be7
- Improve the code readability in LookupLevelName.
2015-05-02 14:18:52 +02:00
Edoardo Prezioso
4217c2ccd6
- Fixed a very old bug in LookupLevelName code.
...
If the map name neither matched 'ExMy', 'MAPxy' or 'LEVELxy', 'checkstring' was left uninitialized before using as argument to 'strstr', leading to undefined results.
Spotted with Valgrind.
2015-05-02 13:46:34 +02:00
Christoph Oelckers
c75a762e7e
Merge branch 'master' of https://github.com/rheit/zdoom
2015-05-01 20:27:42 +02:00
Christoph Oelckers
247fd5b008
- added missing 'id' property to udmf_zdoom.txt.
2015-05-01 20:27:04 +02:00
coelckers
fd2bff45e6
Merge pull request #324 from MajorCooke/teleoverride
...
- Added TF_OVERRIDE to A_Teleport.
2015-05-01 16:42:35 +02:00