Christoph Oelckers
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fb42e6d92e
|
- separated reverb data and reverb editor.
Again, isolating the part that is game independent from parts that are specific to GZDoom.
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2020-01-06 13:45:37 +01:00 |
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Christoph Oelckers
|
191b958791
|
- the big cleanup of the exit cleanup is done!
atterm is gone and only a few system-side functions use atexit.
All game side cleanup is performed in D_DoomMain now.
# Conflicts:
# src/CMakeLists.txt
# src/atterm.cpp
# src/atterm.h
# src/d_main.cpp
# src/dobjtype.cpp
# src/g_mapinfo.cpp
# src/g_statusbar/sbarinfo.cpp
# src/gamedata/g_mapinfo.h
# src/i_net.cpp
# src/p_setup.cpp
# src/posix/cocoa/i_video.mm
# src/posix/sdl/hardware.cpp
# src/posix/sdl/i_main.cpp
# src/r_utility.cpp
# src/rendering/v_video.cpp
# src/sound/s_advsound.cpp
# src/sound/s_sound.cpp
# src/swrenderer/r_swcolormaps.cpp
# src/win32/hardware.cpp
# src/win32/i_input.cpp
# Conflicts:
# src/CMakeLists.txt
# src/i_net.cpp
# src/posix/sdl/i_system.cpp
# src/r_utility.cpp
# src/win32/i_system.cpp
|
2020-01-05 23:57:44 +01:00 |
|
Christoph Oelckers
|
55831a264a
|
- some reformatting on exit code, mainly to make searching for the content easier.
# Conflicts:
# libraries/asmjit/asmjit/core/compiler.h
# libraries/glslang/spirv/SpvBuilder.h
# src/posix/sdl/hardware.cpp
# src/rendering/v_video.cpp
# src/win32/hardware.cpp
# src/win32/i_main.cpp
|
2020-01-05 21:03:41 +01:00 |
|
Christoph Oelckers
|
1556e6620c
|
- move sound files to sound folder.
# Conflicts:
# src/CMakeLists.txt
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2020-01-04 21:32:04 +01:00 |
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