Christoph Oelckers
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4fb6b7c7d4
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- block off the Substitute function by making it private to the 3 classes that really need it.
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2020-04-19 21:08:24 +02:00 |
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Christoph Oelckers
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a638cfbd6e
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- fixed: player_t::GetPSprite cannot guarantee success
As a consequence it must return null in the failure case instead of asserting and all calls to this function must check for the failure case.
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2020-03-11 00:56:29 +01:00 |
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Major Cooke
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70f9b649aa
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Changed Pre/Post(Un)Morph to take the other actor and a boolean indicating direction.
- 'current' is true for the actor that is the new body, false for the old body.
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2020-03-08 15:29:09 +01:00 |
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Major Cooke
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33b343ef31
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Added Pre(Un)Morph and Post(Un)Morph functions.
- cls: The other class's cast type which the actor is transitioning from/to.
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2020-03-08 15:29:09 +01:00 |
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Christoph Oelckers
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0febe20a08
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- fixed: Unmorphing a monster did not clear its UNMORPHED flag.
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2019-03-02 13:15:38 +01:00 |
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Christoph Oelckers
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b542d1371d
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- reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
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2019-02-23 12:08:27 +01:00 |
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