Commit graph

13 commits

Author SHA1 Message Date
Colton G. Rushton
07f8b7f61a Fix ILLUSORY/ilusory1 E3M7 some more (#918)
* Fix ILLUSORY/ilusory1 E3M7 some more
2019-08-28 18:16:24 +02:00
Colton G. Rushton
5a3441a2c6 Fix tag for ILLUSORY/ilusory1 E3M4 patch (#917)
The tag was set incorrectly in the E3M4 patch for Illusions of Home, and this PR fixes that. This ties into #916.
2019-08-27 13:49:22 +02:00
Colton G. Rushton
d80816a0d9 Fix issues in ILLUSORY/ilusory1 (#916)
* Fix issues in ILLUSORY/ilusory1

Added some compatibility patches for Illusions of Home E1M6, E3M4, and E3M7 (this fixes minor issues to all of these maps)
E1M8 requires a MAPINFO of some sort to have work correctly in the state it's in, unfortunately.

* Minor tweak to ILLUSORY/ilusory1 fix

Didn't need the activation reset as it was already set to begin with.

* Made the fixes consistent

Made the fixes consistent with the rest of the fixes for the other WADs already in this file
2019-08-27 12:19:38 +02:00
Rachael Alexanderson
c029f02b90 - add missing break statements 2019-08-11 03:23:50 -04:00
Rachael Alexanderson
9c3cdd1462 - fix a couple issues with sigil.wad:
- e5m2: floating skulls disappear on lower skill levels
- e5m4: the platform with the baron of hell that led to the invulnerability secret had a missing texture
2019-08-11 03:22:00 -04:00
Christoph Oelckers
bf9c5849e8 - merged all useful parts from https://github.com/coelckers/gzdoom/pull/725 2019-08-08 08:09:31 +02:00
player701
2766b5ab2b - Fixed misplaced vertex on Community Chest MAP16 2019-03-28 18:55:32 +01:00
alexey.lysiuk
c4ef8ce465 - fixed level progression of titan-426 map on easy skill
https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/titan426
2019-03-27 13:18:33 +02:00
Rachael Alexanderson
1dd0909ec2 - fix a missing texture in strife map21 2019-03-27 06:57:41 -04:00
Rachael Alexanderson
ddc67fb1bc - fix missing texture in Strife MAP15 2019-03-25 23:54:01 -04:00
Christoph Oelckers
6d82e6f5f5 - fix some holes the player can fall in for darken2 MAP12.
This map went a bit too far with lighting hacks depending on holes in the floor.
2019-03-20 21:50:27 +01:00
Christoph Oelckers
0b84d6b204 - added a compatibility handler for a badly constructed crossbeam bridge in Unholy Realms MAP17. 2019-03-20 21:39:53 +01:00
Christoph Oelckers
b542d1371d - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
Renamed from wadsrc/static/zscript/level_compatibility.txt (Browse further)