Commit graph

874 commits

Author SHA1 Message Date
Christoph Oelckers
768a7bdd18 - hooked up a few more CVARs and other values the music backend needs to know about and moved the MusInfo base class into zmusic.
# Conflicts:
#	src/sound/musicformats/music_midistream.cpp
2020-01-05 13:37:50 +01:00
Christoph Oelckers
08d2ac0eee - moved the sound system's sound stream for the music out of the song objects.
It is now being handled by the controlling code.
While of no benefit for GZDoom itself, this finally allows to separate the entire music code into a separate, engine independent project that merely provides streamed music data when not playing on a hardware device (WinMM Midi or CD Audio.)
The tight coupling of the music code with the sound backend made this nearly impossible before
2020-01-05 12:56:39 +01:00
Christoph Oelckers
fce866054e - reordering code a bit to see where the stream must be started. 2020-01-05 12:56:37 +01:00
Christoph Oelckers
e3bb9332d0 - a bit of cleanup - moving internal class declarations into the sources.
Now i_musicinterns.h doesn't bleed the entire implementation everywhere anymore.
2020-01-05 12:56:35 +01:00
Christoph Oelckers
0f7886326d - renamed the configuration file. 2020-01-05 12:56:33 +01:00
Christoph Oelckers
e76f590df8 - moved all configuration code to zmusic project.
The CVARs are now just getting forwarded without any own logic.
2020-01-05 12:56:30 +01:00
Christoph Oelckers
5d73f09ebf - first state of music configuration refactor.
# Conflicts:
#	src/sound/music/midi_cvars.cpp
2020-01-05 12:56:28 +01:00
Christoph Oelckers
d44d3b353d - did a bit of reordering on I_RegisterSong.
The way CDDA was treated as an afterthought made handling of stream songs somewhat problematic, because the state could be unclear.
CDDA is an easily identifiable format so it should be tested first.
2020-01-05 12:33:51 +01:00
Christoph Oelckers
eccff92420 - moved MIDI format detection and source creation into zmusic project. 2020-01-05 12:33:48 +01:00
Christoph Oelckers
531a5a8857 - moved the stream sources to zmusic project.
# Conflicts:
#	src/CMakeLists.txt
2020-01-05 12:32:47 +01:00
Christoph Oelckers
09993ca39b - removed ZDoom dependencies from music_libsndfile.cpp
# Conflicts:
#	src/sound/musicformats/music_libsndfile.cpp
2020-01-05 12:32:43 +01:00
Christoph Oelckers
f3f2ec5cb1 - moved the sound decoding code to the zmusic project.
Since this gets used by both the sound backend and the music code it needs to be in a place accessible to both.

# Conflicts:
#	src/CMakeLists.txt

# Conflicts:
#	libraries/zmusic/decoder/mpg123_decoder.cpp
#	libraries/zmusic/decoder/sndfile_decoder.cpp
#	src/CMakeLists.txt
2020-01-05 12:29:15 +01:00
Christoph Oelckers
fb3b6a0407 - XA, too. 2020-01-05 11:53:06 +01:00
Christoph Oelckers
3837cf8f0f - ... and the raw OPL format. 2020-01-05 11:53:04 +01:00
Christoph Oelckers
182f48c2c4 - gave music_gme.cpp the treatment.
# Conflicts:
#	src/sound/musicformats/music_gme.cpp
2020-01-05 11:53:00 +01:00
Christoph Oelckers
e3d9c6a19e - dependency cleanup in music_dumb.cpp.
# Conflicts:
#	src/sound/musicformats/music_dumb.cpp

# Conflicts:
#	src/sound/musicformats/music_dumb.cpp
2020-01-05 11:50:07 +01:00
Christoph Oelckers
b5ebe264ab - consolidated the different file access interfaces in the backends into one shared version.
This was getting a bit unwieldy. The include path setup is not perfect yet, that's work for later.
(It's about time we're getting C++20 with modules so that this include path madness can be put to an end.)
2020-01-05 11:46:28 +01:00
Christoph Oelckers
c56bf30cc2 - uncoupled the stream sources from the low level implementation. The entire setup had the stream sources depend on the SoundStream class, severely limiting reusability. This was changed that there is one SoundStream class that uses the StreamSources as mere data source that has no knowledge and no connection to the underlying system, similar to how the MIDI system works. With this there are only 3 top level music classes left - MIDIStreamer, StreamSong and CDSong.
Also made the decode_vorbis function in DUMB a function pointer so that the library does not depend on high level code and can just ignore the vorbis case if no supported.
2020-01-05 11:46:24 +01:00
Christoph Oelckers
5743a56ef4 - created a new zmusic library which will eventually contain all the music playback code.
Currently all it contains are the MIDI sources and the MIDI devices, the rest needs to be reworked first.

# Conflicts:
#	libraries/zmusic/i_module.cpp
#	libraries/zmusic/i_module.h
#	src/CMakeLists.txt
#	src/i_module.cpp
#	src/i_module.h
#	src/sound/music/midi_cvars.cpp
#	src/utility/i_module.cpp
#	src/utility/i_module.h

# Conflicts:
#	src/CMakeLists.txt
#	src/sound/musicformats/music_opl.cpp
2020-01-05 11:46:20 +01:00
Christoph Oelckers
c52b516c6f - more dependency removal, this time from the MIDI devices.
# Conflicts:
#	src/sound/mididevices/music_win_mididevice.cpp

# Conflicts:
#	src/sound/mididevices/music_softsynth_mididevice.cpp
#	src/sound/mididevices/music_timidity_mididevice.cpp
#	src/sound/mididevices/music_timiditypp_mididevice.cpp
#	src/sound/mididevices/music_wavewriter_mididevice.cpp
2020-01-05 02:43:50 +01:00
Christoph Oelckers
d3bfffbdab - removed all dependencies on ZDoom code from the MIDI sources (including TArray and FileReader.) 2020-01-05 02:36:35 +01:00
Christoph Oelckers
4068febc5e - fixed typo. 2020-01-05 02:36:32 +01:00
Christoph Oelckers
5460c72ee9 - moved the stream handling out of the MIDI device into the MIDIStreamer class.
This isn't the final location but this means that the device is merely a data provider, with the sole exception of the Win32 MIDI device whose unwieldy usage requirements unfortunately dictate much of the needed interface here.
2020-01-05 02:36:30 +01:00
Christoph Oelckers
f15be8b270 - split out the MIDIDevice implementation into its own source file. 2020-01-05 02:36:27 +01:00
Christoph Oelckers
447290aa4f - WildMidi also done. 2020-01-05 02:31:56 +01:00
Christoph Oelckers
30f23738b3 - Timidity++ done. 2020-01-05 02:31:53 +01:00
Christoph Oelckers
e75da52448 - fixed the GUS MIDI device.
The sound font reader may not be deleted because its ownership is transferred to the instrument set.
The gus_patchdir variable was not transferred to the config struct.
2020-01-05 02:31:47 +01:00
Christoph Oelckers
08f3a349e8 - work on GUS MIDI device plus some cleanup
This is not tested yet!
2020-01-05 02:31:42 +01:00
Christoph Oelckers
309a45ed48 - Gave OPN device the same treatment
Also made some improvements to the interface.

# Conflicts:
#	src/sound/mididevices/midi_cvars.cpp
2020-01-05 02:31:38 +01:00
alexey.lysiuk
850975cbc4 - fixed compilation on Linux
libraries/oplsynth/oplio.cpp:59:32: error: ‘memset’ was not declared in this scope
src/sound/mididevices/midi_cvars.cpp:43:31: error: expected initializer before ‘GetSystemDirectoryA’
2020-01-05 02:17:59 +01:00
Christoph Oelckers
f6eedb737b - same treatment for the OPL Midi player.
# Conflicts:
#	src/sound/mididevices/music_opl_mididevice.cpp
2020-01-05 02:17:53 +01:00
Christoph Oelckers
9585ca5984 - missed an 'else'. 2020-01-05 02:16:33 +01:00
Christoph Oelckers
4aca10e062 - cleared FluidSynthMIDIDevice of most ZDoom dependencies.
# Conflicts:
#	src/sound/mididevices/music_fluidsynth_mididevice.cpp

# Conflicts:
#	src/sound/mididevices/music_fluidsynth_mididevice.cpp
2020-01-05 02:16:30 +01:00
Christoph Oelckers
726f65e91b - more work on music code
- renamed the FluidSetting functions to ChangeSetting so that they can be used as a generic means to change music player options without overloading the virtual function table for each minor thing.
- pass Printf as a parameter to the MIDI renderer to uncouple it from the main GZDoom code.
- throw exceptions when setting up the renderer fails so that this can be handled consistently for all construction errors here.
- delete FluidSynth handles before the constructor aborts.
2020-01-05 02:14:14 +01:00
drfrag
8b6af8726e Revert "- added dynamic loading of FluidSynth 2.x"
This reverts commit 399bc4cffa9401b6ea4b88ff6d2206e80f835efc.
2020-01-05 02:13:44 +01:00
Christoph Oelckers
9437bcda64 - removed most dependencies on ZDoom code in ADL Midi device. 2020-01-05 02:11:52 +01:00
Christoph Oelckers
f2840d4942 - made the OPL synth backend a separate library.
# Conflicts:
#	src/CMakeLists.txt
#	src/sound/mididevices/music_opl_mididevice.cpp

# Conflicts:
#	libraries/oplsynth/OPL3.cpp
#	libraries/oplsynth/dosbox/opl.cpp
2020-01-05 02:11:51 +01:00
Christoph Oelckers
a63d90034b - cleaned up the dependencies of the OPL interface layer.
This also removes the OPL dumper because I wasn't able to get any non-broken output from it and have no desire to fix such a niche feature.

# Conflicts:
#	src/sound/mididevices/music_opldumper_mididevice.cpp
2020-01-05 02:11:49 +01:00
Christoph Oelckers
01624eddf2 - removed all ZDoom dependencies from the OPL backend code.
# Conflicts:
#	src/sound/oplsynth/opl_mus_player.cpp
2020-01-05 02:11:03 +01:00
Christoph Oelckers
d212c84392 - removed the global current_opl_core variable and pass the needed info as function parameters
because using global variables for this is really bad style!
This also removes the unused OPLMUSDumper class.
2020-01-05 02:02:01 +01:00
Christoph Oelckers
cf105c8720 - gave the Timidity error functions better names and hooked up the WildMidi version. 2020-01-05 01:53:54 +01:00
Christoph Oelckers
166e390ad9 - changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
They were already clean of unwanted external references, but including this file made it hard to keep it that way.
This also moves a few useful definitions around to less 'dirty' headers.

# Conflicts:
#	src/rendering/swrenderer/textures/warptexture.cpp

# Conflicts:
#	src/doomtype.h
#	src/sound/midisources/midisource.cpp
#	src/sound/midisources/midisource_smf.cpp
#	src/sound/midisources/midisource_xmi.cpp
2020-01-05 01:53:45 +01:00
Christoph Oelckers
3b5e8f8011 - made WildMidi a library.
# Conflicts:
#	src/CMakeLists.txt
#	src/sound/musicformats/music_xa.cpp
2020-01-05 01:40:41 +01:00
Christoph Oelckers
1816c17ffd - fixed WildMidi. 2020-01-05 01:40:38 +01:00
Christoph Oelckers
f76f3d0e0a - refactoring of WildMidi to have proper instrument management
Not tested yet, it compiles but may not work as-is.

# Conflicts:
#	src/sound/wildmidi/file_io.cpp
2020-01-05 01:40:34 +01:00
Christoph Oelckers
00048ddf7e - started cleanup work on WildMidi code.
# Conflicts:
#	src/sound/mididevices/music_wildmidi_mididevice.cpp

# Conflicts:
#	src/sound/mididevices/music_wildmidi_mididevice.cpp
2020-01-05 01:38:19 +01:00
Christoph Oelckers
2ddc9ee1f3 - made the Timidity(GUS) device a separate library.
# Conflicts:
#	src/CMakeLists.txt
2020-01-05 01:22:14 +01:00
Christoph Oelckers
f59aa69d95 - cleaned up the includes in timidity.cpp.
# Conflicts:
#	src/sound/timidity/timidity.cpp
2020-01-05 01:22:12 +01:00
Christoph Oelckers
1b1fabd5c2 - cleanup of the TimidityMIDIDevice(GUS) backend code to eliminate the storage in global variables and to remove the dependencies on core ZDoom code.
The organization here is now the same as for the Timidity++ device, i.e. it is the device owning the instruments to give better control over their lifecycle.

# Conflicts:
#	src/sound/timidity/instrum_font.cpp
#	src/sound/timidity/instrum_sf2.cpp
#	src/sound/timidity/mix.cpp
#	src/sound/timidity/playmidi.cpp
#	src/sound/timidity/resample.cpp
2020-01-05 01:22:10 +01:00
Christoph Oelckers
8542d73994 - removed some ZDoomd dependencies from Timidity(GUS) backend
* use std::string instead of FString
* replaced the single use of clamp with std::min/std::max.
* copied MAKE_ID macro into the source.
* use snprintf instead of mysnprintf
* use std::runtime_error instead of I_Error to abort on failed memory allocations.

# Conflicts:
#	src/sound/timidity/common.cpp

# Conflicts:
#	src/sound/timidity/common.cpp
#	src/sound/timidity/instrum.cpp
#	src/sound/timidity/instrum_dls.cpp
2020-01-05 01:22:06 +01:00
Christoph Oelckers
4fccadff7e - made the Timidity++ backend a library, now that it has no dependencies on GZDoom anymore.
# Conflicts:
#	src/CMakeLists.txt

# Conflicts:
#	src/CMakeLists.txt
2020-01-05 01:21:32 +01:00
Christoph Oelckers
5a3b544ba6 - handled the final piece where Timidity++ had a direct dependency on GZDoom - the error logging function.
This is npw a function pointer so that a simple stdout printout can be used as default, but allows to override it.
Also added the missing timidity_file.h header.

# Conflicts:
#	src/sound/timiditypp/common.cpp
2020-01-04 23:41:22 +01:00
Christoph Oelckers
ebdab4fd23 - moved the CVars out of the Timidity++ backend. 2020-01-04 23:39:51 +01:00
Christoph Oelckers
2dd6c14865 - implemented an abstract sound font reader interface for Timidity++.
The only dependency left on the main GZDoom code are the CVars, which will be dealt with next.

# Conflicts:
#	src/sound/mididevices/music_timiditypp_mididevice.cpp
2020-01-04 23:39:48 +01:00
Christoph Oelckers
9d5f4969e7 - thinned out the FSoundFontReader interface a bit more by moving the file open code into the FSoundFontReader class itself. 2020-01-04 23:39:45 +01:00
Christoph Oelckers
e968ef9ded - moved the instrument set maintenance out of the Timidity++ library into the player class.
This removes the dependency on the sound font manager from the low level library, reducing the direct dependencies to FileReader and SoundFontReader.
2020-01-04 23:39:43 +01:00
Christoph Oelckers
64e0b151fb - removed a few dependencies of the Timidity++ code from the main GZDoom code base.
The big issues, i.e. FileReader and SoundFontReader still need to be handled to make this a standalone library.

# Conflicts:
#	src/sound/timiditypp/configfile.cpp
2020-01-04 23:39:39 +01:00
Christoph Oelckers
4d2d143422 - gave libopen the same treatment and made it its own subproject
# Conflicts:
#	src/CMakeLists.txt
#	src/sound/mididevices/music_opnmidi_mididevice.cpp

# Conflicts:
#	src/sound/mididevices/music_opnmidi_mididevice.cpp
2020-01-04 22:59:26 +01:00
Christoph Oelckers
a4f05f5741 - made libadl its own library subproject.
This is to improve compile times because the MSVC compiler tends to become slow with large lists of source files in a single project.
This new project is still our stripped down copy of libadl, not the original, because that project contains a large amount of baggage we do not need.

# Conflicts:
#	src/CMakeLists.txt

# Conflicts:
#	src/sound/mididevices/music_adlmidi_mididevice.cpp
2020-01-04 22:56:56 +01:00
Christoph Oelckers
c05e3ebf31 Made several classes trivially copyable,
Many had leftover non-default constructors/ assignment operators, and some were initialized, even though the initialized data was never used.

In case of FCycler this even caused a default setting to be overwritten when used inside FDynamicLight.

# Conflicts:
#	src/g_shared/a_dynlight.cpp
#	src/sound/s_sndseq.cpp
2020-01-04 21:32:10 +01:00
Christoph Oelckers
f09e887a69 - removed redundant include. 2020-01-04 21:32:07 +01:00
Christoph Oelckers
1556e6620c - move sound files to sound folder.
# Conflicts:
#	src/CMakeLists.txt
2020-01-04 21:32:04 +01:00
Christoph Oelckers
81d54959af - sorted sound backend code into subdirectories.
# Conflicts:
#	src/CMakeLists.txt
2020-01-04 21:32:02 +01:00
Christoph Oelckers
d9168aeeff - deleted unused mus2midi.cpp file.
# Conflicts:
#	src/sound/i_music.cpp
2020-01-04 21:31:59 +01:00
alexey.lysiuk
7132b1a67c - fixed SPC music looping after update to GME 0.6.2
Why was the default player setup changed at all?

https://forum.zdoom.org/viewtopic.php?t=65863
2019-10-18 11:19:27 +02:00
alexey.lysiuk
d5451fd281 - added dynamic loading of FluidSynth 2.x
# Conflicts:
#	src/sound/mididevices/music_fluidsynth_mididevice.cpp
2019-10-14 12:01:03 +02:00
Christoph Oelckers
fd072db274 - adapted the PSX XA decoder from EDuke32 as a music format in GZDoom.
Libsndfile cannot decode this format but tries to play these files as regular WAVs and turns them into noise (Both are in a RIFF container.)

# Conflicts:
#	src/sound/musicformats/music_xa.cpp
2019-09-28 14:20:29 +02:00
Christoph Oelckers
09d26a9e64 - moved a few CCMDs from i_sound.cpp to s_sound.cpp. 2019-09-28 14:20:26 +02:00
Christoph Oelckers
bd3e8c0a99 - split off all music code from s_sound.cpp
# Conflicts:
#	src/CMakeLists.txt
#	src/fragglescript/t_func.cpp
#	src/fragglescript/t_load.cpp
#	src/g_level.cpp
#	src/g_levellocals.h
#	src/g_shared/a_dynlight.cpp
#	src/intermission/intermission.cpp
#	src/p_saveg.cpp
#	src/posix/cocoa/i_main.mm
#	src/s_sound.cpp
#	src/win32/st_start.cpp

# Conflicts:
#	src/win32/st_start.cpp
2019-09-28 14:20:21 +02:00
Jan Engelhardt
02ca2b7c4a Make the build work with fluidsynth 2.x. 2019-09-01 00:09:15 +02:00
Vitaly Novichkov
ff78550895 GME update with bug-fixes
- True fix for infinite loops [please verify!]
- True fix for KSS silence
- Fix for HES distorted and unstable/random tempo
2019-08-26 00:51:45 +02:00
Christoph Oelckers
20e574058e - removed the internal WildMidi player object cleanup code.
This was solely meant for the original WildMidi player but got seriously in the way of how this code gets used by GZDoom. In GZDoom the player object is owned by the MIDI devive which should be the only instance which is allowed to destroy it.
2019-08-19 00:24:54 +02:00
Major Cooke
7f5a2d3a11 Added A_SoundPitch and an optional pitch parameter to A_PlaySound and S_Sound.
- Note: Because sound channels are not in zscript, there's no way to modify a sound made by S_Sound.

# Conflicts:
#	src/s_sound.cpp
#	wadsrc/static/zscript/base.zs
2019-07-25 00:06:12 +02:00
Christoph Oelckers
9c25d75f65 - removed a few obsolete definitions from basictypes.h
# Conflicts:
#	src/win32/i_specialpaths.cpp
2019-07-17 17:54:30 +02:00
alexey.lysiuk
c4780495e1 - fixed linking without DYN_FLUIDSYNTH defined
Undefined symbols for architecture x86_64:
  "CreateFluidSynthMIDIDevice(char const*, int)", referenced from:
      MIDIStreamer::CreateMIDIDevice(EMidiDevice, int) in music_midistream.o
2019-07-09 22:58:11 +02:00
Christoph Oelckers
d018b430f7 - made the class definitions of the MIDI devices private to the implementations. 2019-07-09 22:58:08 +02:00
Edoardo Prezioso
768dc56ac0 - Fixed a buffer overflow with Timidity++ when playing Sigil e5m5 music.
See https://forum.zdoom.org/viewtopic.php?f=2&t=64910 .
2019-06-02 22:01:01 +02:00
Christoph Oelckers
8d157f3ced - switched the Windows backend to use the Windows Unicode API.
With localization for non-Latin languages on the support list the multibyte API doesn't cut it anymore. It neither can handle system text output outside the local code page nor can an ANSI window receive text input outside its own code page.
Similar problems exist for file names. With the multibyte API it is impossible to handle any file containing characters outside the active local code page.

So as of now, everything that may pass along some Unicode text will use the Unicode API with some text conversion functions. The only places where calls to the multibyte API were left are those where known string literals are passed or where the information is not used for anything but comparing it to other return values from the same API.

# Conflicts:
#	src/rendering/hwrenderer/postprocessing/hw_postprocess.h
#	src/win32/base_sysfb.cpp
#	src/win32/i_main.cpp
#	src/win32/win32basevideo.cpp
#	src/win32/win32glvideo.cpp

# Conflicts:
#	src/version.h
#	src/win32/i_main.cpp
#	src/win32/i_system.cpp
#	src/win32/optwin32.h
#	src/win32/win32gliface.cpp
#	wadsrc/static/language.enu
2019-05-14 16:17:05 +02:00
Christoph Oelckers
9ef338282d - fixed allocation mismatch in WildMidi. 2019-05-02 19:52:06 +02:00
alexey.lysiuk
0d968d0943 - replaced all usages of insecure vsprintf() function 2019-04-28 22:58:48 +02:00
nashmuhandes
ddaae8e614 Added a master volume setting.
# Conflicts:
#	wadsrc/static/language.enu
2019-04-28 22:25:50 +02:00
Christoph Oelckers
e245852bff - removed FCriticalSection and replaced all of its uses with std::mutex.
There's really no need for a non-standard solution here anymore with C++11.
This also fixes an unreleased lock in the WildMidi code.

# Conflicts:
#	src/posix/sdl/critsec.cpp
2019-04-28 22:13:36 +02:00
alexey.lysiuk
c0422f95d2 - fixed ambient sounds "leaking" into reverb environment
Set speed of sound to 343.3 and init scale to 1 according to @kcat suggestion

https://forum.zdoom.org/viewtopic.php?t=63185
https://forum.zdoom.org/viewtopic.php?t=63524
2019-04-27 13:47:50 +02:00
alexey.lysiuk
a7c679e9e0 - fixed compilation of Windows Debug targets
src\sound\mididevices\music_opl_mididevice.cpp(112): error C3861: 'I_DebugPrint': identifier not found
src\sound\mididevices\music_opl_mididevice.cpp(206): error C3861: 'I_DebugPrint': identifier not found
src\sound\mididevices\music_opl_mididevice.cpp(234): error C3861: 'I_DebugPrint': identifier not found
src\sound\mididevices\music_opl_mididevice.cpp(244): error C3861: 'I_DebugPrint': identifier not found
2019-04-27 13:34:26 +02:00
Christoph Oelckers
eebdd6c1bd - moved the menu.h include from oalsound.h to oalsound.cpp.
The menu is a very 'dirty' header, and forcing it to be pulled in with something entirely unrelated is not good - even though only two files include oalsound.h.

# Conflicts:
#	src/sound/i_sound.cpp
2019-04-27 13:30:06 +02:00
Christoph Oelckers
9cf9dc1f6b - took the delayed console command execution out of the thinker management.
Doing this intermingled with the thinkers is highly unsafe because there are absolutely no guarantees about order of execution.
Effectively it ran these commands right in the middle of the playsim which could cause all sorts of synchronization issues, because CCMDs are part of the UI, not the playsim.

- pass a const string to AddCommandString.

This function manipulated the input buffer, leading to all sorts of code contortions to make sure that the passed parameter is clean for that.
This function will now create a copy of the passed parameter which it can manipulate without complicating its calling code.

# Conflicts:
#	src/c_dispatch.cpp
2019-04-27 13:18:04 +02:00
Christoph Oelckers
b1452c928a - moved all shutdown handling for sound related resources to I_ShutdownSound instead of registering separate atterm handlers. 2019-04-18 14:34:25 +02:00
alexey.lysiuk
a93807833a - disable music playback if WinMM stream cannot be opened
https://forum.zdoom.org/viewtopic.php?t=62888
2019-04-17 19:59:16 +02:00
Christoph Oelckers
1e4c22f8d4 - more direct native entry points. 2019-04-17 14:55:56 +02:00
Christoph Oelckers
94424aeed8 - Changed a few allocations into usin TArrays
S_SoundCurve in particular looked like a candidate for leaking memory.
2019-04-16 17:28:30 +02:00
drfrag
2039a306ae - Disable HRTF by default, it's slow on weak CPUs with many ambient sounds. 2019-04-15 13:30:21 +02:00
Christoph Oelckers
0357cd451e - added a method to FileReader to read the contents into an array and used it on the MIDI sources for testing. 2018-11-02 14:41:28 +01:00
Christoph Oelckers
da5fccb598 - fixed: Do not pass Sysex messages to Windows's GS Wavetable synth.
This will totally refuse to play a MIDI if that happens.
Duke Nukem's Alienz.mid, which did not play before works after this change.
2018-11-02 13:20:57 +01:00
Vitaly Novichkov
72affb2c2e Upgrade libADLMIDI and libOPNMIDI
Added full-panning stereo, improvement of channel management, and many other things.

Also, I have implemented an ability to use custom WOPL (for libADLMIDI) and WOPN (for libOPNMIDI) banks from the same path as "soundfonts", but also, in the same environment, the "fm_banks" folder was added for WOPL/WOPN storing purposes.
To toggle usage of embedded or custom bank, I have added togglable booleans. When bank fails to be loaded, the default embedded bank is getting to be used as fallback.

ADLMIDI 1.4.0   2018-10-01
 * Implemented a full support for Portamento! (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
 * Added support for SysEx event handling! (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
 * Added support for GS way of custom drum channels (through SysEx events)
 * Ignore some NRPN events and lsb bank number when using GS standard (after catching of GS Reset SysEx call)
 * Added support for CC66-Sostenuto controller (Pedal hold of currently-pressed notes only while CC64 holds also all next notes)
 * Added support for CC67-SoftPedal controller (SoftPedal lowers the volume of notes played)
 * Fixed correctness of CMF files playing
 * Fixed unnecessary overuse of chip channels by blank notes
 * Added API to disable specific MIDI tracks or play one of MIDI tracks solo
 * Added support for more complex loop (loopStart=XX, loopEnd=0). Where XX - count of loops, or 0 - infinite. Nested loops are supported without of any limits.
 * Added working implementation of TMB's velocity offset
 * Added support for full-panning stereo option (Thanks to [Christopher Snowhill](https://github.com/kode54) for a work!)
 * Fixed inability to play high notes due physical tone frequency out of range on the OPL3 chip

OPNMIDI 1.4.0   2018-10-01
 * Implemented a full support for Portamento! (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
 * Added support for SysEx event handling! (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
 * Added support for GS way of custom drum channels (through SysEx events)
 * Ignore some NRPN events and lsb bank number when using GS standard (after catching of GS Reset SysEx call)
 * Added support for CC66-Sostenuto controller (Pedal hold of currently-pressed notes only while CC64 holds also all next notes)
 * Added support for CC67-SoftPedal controller (SoftPedal lowers the volume of notes played)
 * Resolved a trouble which sometimes makes a junk noise sound and unnecessary overuse of chip channels
 * Volume models support taken from libADLMIDI has been adapted to OPN2's chip speficis
 * Fixed inability to play high notes due physical tone frequency out of range on the OPN2 chip
 * Added support for full-panning stereo option

ADL&OPN Hotfix: re-calculated default banks
The fix on side of measurer of OPL3-BE and OPN2-BE where some instruments getting zero releasing time.

# Conflicts:
#	src/sound/mididevices/music_adlmidi_mididevice.cpp
#	src/sound/mididevices/music_opnmidi_mididevice.cpp
#	wadsrc/static/menudef.txt
2018-10-04 20:25:02 +02:00
Christoph Oelckers
48bf320570 - fixed warning in ADLMidi. 2018-10-04 19:53:21 +02:00
Vitaly Novichkov
6d7d1213c2 ADLMIDI: Fix one small MSVC Win64 warning
(cherry picked from commit a5b4d9d9a9)
2018-06-22 19:50:35 +02:00
Vitaly Novichkov
4807ac9e6b Upgrade libADLMIDI and libOPNMIDI
Added ability to switch emulator and it's accuracy level ("enabling of 'run at PCM rate' reduces accuracy, and also reduces CPU usage")
Added draft code for future external banks support (WOPL format for ADLMIDI and WOPN format for OPNMIDI)

ADLMIDI 1.3.3   2018-06-19
 * Fixed an inability to load another custom bank without of library re-initialization
 * Optimizing the MIDI banks management system for MultiBanks (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
 * Fixed incorrect 4-op counter which is still catch 4-op instruments on 2-op banks
 * Fixed an incorrect processing of auto-flags
 * Fixed incorrect initial MIDI tempo when MIDI file doesn't includes the tempo event
 * Channel and Note Aftertouch features are now supported correctly! Aftertouch is the tremolo / vibrato, NOT A VOLUME!
 * Updated DosBox OPL3 emulator up to r4111 of official DosBox trunk (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
 * The automatical choosing of 4 operator channels count has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
 * Added optional HQ resampler for Nuked OPL3 emulators which does usage of Zita-Resampler library (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)

ADLMIDI 1.3.2   2018-04-24
 * Added ability to disable MUS and XMI converters
 * Added ability to disable embedded MIDI sequencer to use library as RealTime synthesizer only or use any custom MIDI sequencer plugins.
 * Fixed blank instruments fallback in multi-bank support. When using non-zero bank, if instrument is blank, then, instrument will be taken from a root (I.e. zero bank).
 * Added support for real-time switching the emulator
 * Added support for CC-120 - "All sound off" on the MIDI channel
 * Changed logic of CC-74 Brightness to affect sound only between 0 and 64 like real XG synthesizers. Ability to turn on a full-ranged brightness (to use full 0...127 range) is kept.
 * Added support for different output sample formats (PCM8, PCM8U, PCM16, PCM16U, PCM32, PCM32U, Float32, and Float64) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
 * Reworked MIDI channels management to avoid any memory reallocations while music processing for a hard real time. (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)

OPNMIDI 1.3.0   2018-06-19
 * Optimizing the MIDI banks management system for MultiBanks (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
 * Fixed incorrect initial MIDI tempo when MIDI file doesn't includes the tempo event
 * Fixed an incorrect processing of auto-flags
 * MAME YM2612 now results a more accurate sound as internal using of native sample rate makes more correct sound generation
 * Channel and Note Aftertouch features are now supported correctly! Aftertouch is the tremolo / vibrato, NOT A VOLUME!
 * Added optional HQ resampler for Nuked OPL3 emulators which does usage of Zita-Resampler library (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)

OPNMIDI 1.2.0   2018-04-24
 * Added ability to disable MUS and XMI converters
 * Added ability to disable embedded MIDI sequencer to use library as RealTime synthesizer only or use any custom MIDI sequencer plugins.
 * Fixed blank instruments fallback in multi-bank support. When using non-zero bank, if instrument is blank, then, instrument will be taken from a root (I.e. zero bank).
 * Added support for real-time switching the emulator
 * Added support for MAME YM2612 Emulator
 * Added support for CC-120 - "All sound off" on the MIDI channel
 * Changed logic of CC-74 Brightness to affect sound only between 0 and 64 like real XG synthesizers. Ability to turn on a full-ranged brightness (to use full 0...127 range) is kept.
 * Added support for different output sample formats (PCM8, PCM8U, PCM16, PCM16U, PCM32, PCM32U, Float32, and Float64) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
 * Reworked MIDI channels management to avoid any memory reallocations while music processing for a hard real time. (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)

(cherry picked from commit ceec12056a)
2018-06-22 19:50:32 +02:00
drfrag666
abb2f6fd32 - Disabled EFX for OpenAL by default. This option has a severe performance impact on single core cpus.
- Disabled mipmapped textures for truecolor by default.
2018-06-20 20:56:02 +02:00
alexey.lysiuk
a545e7de35 - added end line to various messages
so they don't screw up further output anymore

(cherry picked from commit f17f8c9359)

# Conflicts:
#	src/gl/compatibility/gl_swshader20.cpp
2018-05-12 11:49:10 +02:00
landfillbaby
4ad3f2ed2f fix highlighting in snd_listmididevices
(cherry picked from commit ba9a340c1f)
2018-05-10 21:58:56 +02:00