Farkas Péter
ee94d3b627
Rename MAP31 and MAP32 back in Doom 2: Unity Edition ( #1127 )
2020-06-25 16:07:18 +02:00
drfrag
38a0e31ef4
- Delete hidden skill levels.
2020-06-11 11:22:55 +02:00
drfrag
2f8c959ece
- Remove 1K Deaths skill from the menu and restore original Heretic Nightmare.
2020-03-24 02:39:09 +01:00
Rachael Alexanderson
76fffe288c
- add support for xbox 360 versions of Doom/Doom2
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# Conflicts:
# wadsrc_extra/static/iwadinfo.txt
2020-01-24 15:20:21 +01:00
Rachael Alexanderson
f058d62b62
- fixed: oops, show NRFTL on the episode selection menu for Doom2:Unity, if nerve.wad is loaded
2020-01-19 01:33:51 +01:00
Christoph Oelckers
8ffadb64b5
- precache a few sounds being referenced in common game code.
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- define misc/secret for Hexen, too. By now there are some mods defining secrets for the game so this sound should be present there.
2020-01-18 11:23:24 +01:00
Rachael Alexanderson
ad4770a803
- add support for new Bethesda.Net Unity Edition wads
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- they can be extracted with this utility: https://github.com/kevansevans/Unity-Doom-Ripper
# Conflicts:
# wadsrc_extra/static/iwadinfo.txt
2020-01-12 00:46:44 +01:00
drfrag
30ced415ce
- Delay monster respawning in nightmare Heretic.
2019-12-01 11:21:02 +01:00
drfrag
4030d22d97
- Swap skill levels, don't replace nightmare anymore.
2019-11-29 12:43:40 +01:00
drfrag
75a8091002
- Remove UM skill from the menu now that i've added the real thing with 2xmonsters in RUDE, still works with skill 4.
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https://github.com/drfrag666/chocolate-doom/releases
2019-11-25 20:34:23 +01:00
Christoph Oelckers
78fa0a6f95
- added option to print a map author's name on the summary screen
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For now only with font-printed map names. Allowing this with titlepatches will require more work and an option to disable.
# Conflicts:
# src/g_level.cpp
# src/gamedata/g_mapinfo.h
# src/gi.cpp
# wadsrc/static/zscript/ui/statscreen/statscreen.zs
2019-08-06 18:46:23 +02:00
drfrag
31b823a796
- Tweaked 1K Deaths.
2019-08-05 12:56:35 +02:00
Christoph Oelckers
e51f9a6c13
- allow setting the font used for the status screen's content text.
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But only works partially for Raven games (hacked). (drfrag)
# Conflicts:
# src/gi.cpp
# wadsrc/static/mapinfo/chex.txt
# wadsrc/static/mapinfo/doomcommon.txt
# wadsrc/static/mapinfo/heretic.txt
# wadsrc/static/mapinfo/hexen.txt
# wadsrc/static/mapinfo/mindefaults.txt
# wadsrc/static/mapinfo/strife.txt
# wadsrc/static/zscript/ui/statscreen/statscreen_sp.zs
# wadsrc_hacxextra/static/zmapinfo.txt
2019-07-18 13:22:44 +02:00
Christoph Oelckers
1fb5361a82
- implemented subtitles for intermission slideshows.
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# Conflicts:
# src/d_main.cpp
# wadsrc/static/language.csv
2019-07-18 12:30:19 +02:00
Christoph Oelckers
bf767dd560
- give UMAPINFO the ability to disable cluster-based exit texts.
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# Conflicts:
# src/g_level.cpp
# src/gamedata/g_mapinfo.h
2019-06-19 21:59:46 +02:00
drfrag
5bb8e81981
Revert "- Do not use the internal graphic for the new Doom skill level even when the generated title looks worse, this way it can use custom fonts."
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This reverts commit 41023881cd
.
It had wrong colors anyway.
2019-06-08 13:10:08 +02:00
drfrag
41023881cd
- Do not use the internal graphic for the new Doom skill level even when the generated title looks worse, this way it can use custom fonts.
2019-05-10 23:43:41 +02:00
Christoph Oelckers
82fac693d8
- made the gross railing hack for Strife a compatibility option and restricted it to MAP04
...
The side effects here broke other maps and this is really too glitchy to be turned on unless really necesasary.
# Conflicts:
# src/gamedata/g_mapinfo.h
# src/gamedata/stringtable.cpp
# src/maploader/maploader.cpp
# src/p_map.cpp
# src/p_udmf.cpp
2019-04-29 19:51:43 +02:00
Christoph Oelckers
a5b7250f3b
- did a bit more tweaking to the menu dims.
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Red on red in Doom was still not good, so the colors were darkened more and made more opaque.
2019-04-28 22:52:35 +02:00
Christoph Oelckers
4e0934369c
- made the menu dim darker and a bit more opaque.
...
The recent localization work has made it apparent that on many images the menu was extremely hard to read because its colors often clash with the background.
The choice of a bright overlay color with extremely low opacity is simply not enough to make the menus comfortable to navigate. Chex Quest was particularly bad but the problem existed in many Doom mods as well.
This also changes the CQ dim color to something a bit more green to better fit with the theme.
2019-04-28 22:52:09 +02:00
Christoph Oelckers
b8ee8f3e94
- moved Strife's map names to the string table.
2019-04-28 11:53:36 +02:00
Christoph Oelckers
a259cd700d
- fixed: Strife was missing the move factors.
2019-04-26 18:11:24 +02:00
Christoph Oelckers
9a99d55896
- made forwardmove and sidemove defaults configurable through the gameinfo section.
2019-04-26 01:31:07 +02:00
ZZYZX
b581648d6f
Destructible geometry - minor fixes and 3D floor support
2018-11-07 11:00:05 +01:00
ZZYZX
82a2bf3ac5
Single commit - destructible geometry feature
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# Conflicts:
# src/p_setup.cpp
2018-11-01 21:02:25 +01:00
drfrag666
82fda3a589
- Added new skill level for Doom and Heretic. Yes this is heresy!
2018-06-22 19:10:15 +02:00
Rachael Alexanderson
32287511e2
- change type 9854 to SpotLightFlickerRandomAttitive since its old definition was just a duplicate of another one.
2018-02-04 04:11:02 -05:00
Jonathan Russell
acf83c2a74
- fixing the last commit...
2018-01-04 23:13:14 +00:00
Jonathan Russell
254501d3e8
- fixing last commit, which didn't seem to work correctly
2018-01-04 23:09:48 +00:00
Jonathan Russell
7f7c720883
- added UDMF properties for spotlights (args have all been used up for dynlights)
2018-01-04 22:41:57 +00:00
Rachael Alexanderson
30c6cf82ca
- added ability to change slider color using mapinfo's gameinfo
2017-10-14 13:05:15 -04:00
alexey.lysiuk
e1dddf8c3e
Removed obsolete mapinfo entry from common Doom GAMEINFO definition
2017-07-30 12:24:04 +03:00
Rachael Alexanderson
72517244be
- set bluramount to 0 by default
2017-07-02 17:08:01 -04:00
Rachael Alexanderson
7600fdb200
Merge https://github.com/coelckers/gzdoom
2017-05-22 13:10:19 -04:00
Christoph Oelckers
42e62d9005
- fixed: Harmony requires special scaling treatment for the fullscreen HUD's icons.
2017-05-21 21:30:46 +02:00
Rachael Alexanderson
a59336908c
Merge https://github.com/coelckers/gzdoom
2017-05-02 03:13:40 -04:00
Christoph Oelckers
050acc9271
- added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable:
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* all new things got either an sctor definition or are explicitly deleted through the 'doomednums' section in MAPINFO. CTC related actors are non-functional!
* added a 'noskillflags' option to 'doomednums' so that the lightmap definition things in the maps can be repurposed as dynamic lights.
* added the new dagger powerup.
* added MAPINFO entries for the added maps.
2017-05-01 21:25:54 +02:00
Rachael Alexanderson
997a62de36
Merge https://github.com/coelckers/gzdoom
2017-04-14 23:09:21 -04:00
Christoph Oelckers
edebea4f8d
- allow specifying a custom class for message box display.
2017-04-14 23:28:54 +02:00
Rachael Alexanderson
9da596cd9c
Merge https://github.com/coelckers/gzdoom
2017-03-28 16:29:07 -04:00
Christoph Oelckers
b9485d4edf
- ported the Hexen status bar to zscript.
...
Note that DrawBar with a background texture does not work yet because the clipping rectangle is not done yet.
2017-03-28 11:00:05 +02:00
Christoph Oelckers
a6bf93c624
- implemented the Heretic status bar.
2017-03-27 21:01:40 +02:00
Rachael Alexanderson
2338fe7e66
Merge commit 'c8eabe5'
2017-03-26 21:57:23 -04:00
Christoph Oelckers
488fface50
- started port of Doom status bar to ZScript.
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Fullscreen HUD done with the exception of key and inventory bar. I also used the opportunity to make it a bit more resistant against badly designed inventory icons.
2017-03-25 21:40:17 +01:00
Christoph Oelckers
3e67a8bafa
- let hud_scale act like an override to uiscale, just like con_scale does.
...
- better handling of ForceScale for the fullscreen HUD that doesn't mess around with CVARs.
- moved the mug shot into the status bar, because this is global state that needs to be shared between different pieces of code which want to display a mug shot.
- SBARINFO should work off the current status bar settings instead of the ones stored in its script object
2017-03-25 18:32:47 +01:00
Rachael Alexanderson
b747b0c3c6
- made gl_menu_blur into a menu option
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- made bluramount also into a gameinfo option
- negative gl_menu_blur cvar now uses gameinfo option, 0 disables it
- removed gl_menu_blur_enabled since gl_menu_blur==0 does that anyway
- made gl_menu_blur default to -1 to use gameinfo option
- add default gameinfo bluramount options
2017-03-24 14:59:25 -04:00
Christoph Oelckers
622b4a6457
- switched over to the scripted intermission screens.
2017-03-18 21:19:32 +01:00
Rachael Alexanderson
a5edd421bd
- Added Deejay's par times for Thy Flesh Consumed
2017-01-16 19:17:22 +01:00
Christoph Oelckers
1e950d75bd
- made dynamic light attenuation completely opt-in. This can be done either by setting a MAPINFO option for lights that do not automatically specify it and with a light property. The light property will always take precedence, if set.
2016-12-07 23:17:18 +01:00
Christoph Oelckers
fbc8d0e83c
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
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# Conflicts:
# wadsrc/static/zscript.txt
2016-12-03 18:51:10 +01:00