Randy Heit
e434ccc3f6
- Add support for user variables on things in UDMF maps. If you include an actor's user variable
...
in its UDMF thing definition, that user variable will be set to the desired value for that
actor when the map is loaded.
SVN r4140 (trunk)
2013-02-17 00:23:58 +00:00
Christoph Oelckers
00d5bee72f
- ...now where did that 'F' come from...?
...
SVN r4139 (trunk)
2013-02-16 10:48:03 +00:00
Christoph Oelckers
d71b0609f0
- fixed incorrect -= operators in vectors.h
...
SVN r4138 (trunk)
2013-02-16 09:41:54 +00:00
Braden Obrzut
facbca3619
- Fixed: If you hit a wall at the right moment you would some times come out of a teleporter with sliding velocity.
...
SVN r4137 (trunk)
2013-02-14 23:27:09 +00:00
Randy Heit
7714a45e02
- Fixed: Because P_OpenMapData() now reopens the containing file for the map, P_LoadGLNodes() needs a new check for if the map came from a regular wad.
...
SVN r4136 (trunk)
2013-02-14 05:06:05 +00:00
Randy Heit
0a2e42c090
- Skip the MF2_PASSMOBJ height checks in PIT_CheckThing() for ripper missiles.
...
SVN r4135 (trunk)
2013-02-14 04:40:29 +00:00
Randy Heit
70fa9e7b84
- Fixed: info CCMD listed bounce flags twice, under separate names.
...
SVN r4134 (trunk)
2013-02-14 03:56:34 +00:00
Randy Heit
94be9df246
- Changed the "notrelevant" checks in R_RenderMaskedSegRange() to not include equality in their
...
comparison operators. Fixes one map (http://forum.zdoom.org/viewtopic.php?f=2&t=34082 ); might
break others. Maybe.
SVN r4133 (trunk)
2013-02-14 03:24:47 +00:00
Randy Heit
951adbb21f
- Fixed: When adding a forwardmove value, P_Bob() needs to do the same pitch-dependent scaling
...
as P_ForwardThrust().
SVN r4132 (trunk)
2013-02-14 01:29:53 +00:00
Randy Heit
0b9b6dda2e
- Fixed: The changemap CCMD did not work for maps not defined by MAPINFO.
...
SVN r4131 (trunk)
2013-02-12 23:55:28 +00:00
Randy Heit
62b23901eb
- Fixed: spynext/prev were unreliable with player prediction.
...
SVN r4130 (trunk)
2013-02-12 23:23:33 +00:00
Christoph Oelckers
3defad92da
- missed some changed constants...
...
SVN r4129 (trunk)
2013-02-10 09:03:56 +00:00
Christoph Oelckers
954e9e03f2
- removed a few 'GZDoom only' notes that no longer apply.
...
SVN r4128 (trunk)
2013-02-10 09:01:15 +00:00
Christoph Oelckers
027a99d772
- fixed: Hexen's Floor_RaiseAndCrush is not the same action as the one used by Doom and which was used by ZDoom before r4053. Restored the old code and gave it a new special 99:Floor_RaiseAndCrushDoom.
...
SVN r4125 (trunk)
2013-02-10 08:53:03 +00:00
Randy Heit
612d16e11c
- Added Oktalyzer loading support to ZDoom.
...
SVN r4081 (trunk)
2013-02-08 00:25:30 +00:00
Randy Heit
afabf7e018
- Force node building for garrison.wad from The Master Levels so that the teleporter to the
...
red key won't leave you in the ground.
SVN r4071 (trunk)
2013-02-07 21:32:06 +00:00
Randy Heit
6e3d784c50
- Fixed: G_CheckSpot() should not use the player start's z position unless LEVEL_USEPLAYERSTARTZ is set.
...
SVN r4070 (trunk)
2013-02-07 21:09:55 +00:00
Randy Heit
c116453158
- When doing kickback in P_DamageMobj(), choose a random direction if the target and origin are in the exact same spot.
...
SVN r4069 (trunk)
2013-02-07 21:02:26 +00:00
Randy Heit
cdfd671dff
- P_MovePsprites() should now always call P_CheckWeaponSwitch(), because the latter function
...
now has its own WF_WEAPONSWITCHOK check in the correct place.
SVN r4068 (trunk)
2013-02-07 20:42:24 +00:00
Randy Heit
2cf141e914
- In A_ReFire, allow refiring when a weapon is pending, but weapon switching is not okay at this time.
...
SVN r4067 (trunk)
2013-02-07 20:38:41 +00:00
Randy Heit
522a940ccf
- In P_SetSafeFlash(), check the requested state against every actor when Dehacked moves the
...
flash to some other class's states instead of just assuming it's good.
SVN r4066 (trunk)
2013-02-07 20:29:48 +00:00
Randy Heit
8874cb140b
- Don't use the global numsectors variable when testing if a map is a Build map in P_IsBuildMap()
...
and P_LoadBuildMap().
SVN r4065 (trunk)
2013-02-07 20:17:50 +00:00
Randy Heit
995d6f52e7
- Allow terrain definitions to work with overrides and non-flats.
...
SVN r4064 (trunk)
2013-02-05 02:39:47 +00:00
Randy Heit
2f3dd8d959
- Moved MF4_BOSSSPAWNED flag copying from A_PainShootSkull to AActor::CopyFriendliness().
...
SVN r4063 (trunk)
2013-02-05 02:33:11 +00:00
Randy Heit
87b8b6201c
- Added WRF_DISABLESWITCH flag for A_WeaponReady to indicate that any attempts to switch the weapon
...
should be discarded.
SVN r4062 (trunk)
2013-02-05 02:27:35 +00:00
Randy Heit
f0bc2fdc53
- Fixed CF_DOUBLEFIRINGSPEED is in player->cheats, not player->WeaponState.
...
SVN r4061 (trunk)
2013-02-05 01:45:23 +00:00
Randy Heit
f68d5a4845
- More options for acsprofile command:
...
* acsprofile clear - Resets all profiling statistics to 0.
* acsprofile [<sort-function>] [<limit>]:
* <sort-function> is an optional argument that specifies which column to sort on (total, min, max, avg, or runs). The default is total.
* <limit> is an optional argument that specifies how many rows to limit the output to. The default is 10. 0 or less will print every script or function that has at least one run.
SVN r4060 (trunk)
2013-02-03 04:30:20 +00:00
Randy Heit
b971714e7f
- Do not print imported functions in the profile list.
...
SVN r4059 (trunk)
2013-02-03 03:54:31 +00:00
Randy Heit
b2f09b2dc6
- Added ACS profiling information.
...
SVN r4058 (trunk)
2013-02-02 05:54:15 +00:00
Braden Obrzut
5965c45932
- Fixed: Using interpolation on drawbar would sometimes result in the last pixel hanging longer than it should.
...
- Improved draw bar clipping fix from last commit.
SVN r4057 (trunk)
2013-02-01 02:16:02 +00:00
Braden Obrzut
b958215b50
- Fixed: DrawBar's clipping didn't take the texture offset into account.
...
SVN r4056 (trunk)
2013-01-30 00:56:24 +00:00
Randy Heit
61322cc33b
- Fixed: A_Lower needs to check player->cheats for WF_INSTANTWEAPSWITCH, not player->WeaponState.
...
SVN r4055 (trunk)
2013-01-27 04:08:00 +00:00
Randy Heit
a2f55c8067
- Well, poo. WRF_NoFire is two bits, not just one.
...
SVN r4054 (trunk)
2013-01-27 03:02:00 +00:00
Randy Heit
15497b4a24
- Fixed: Floor_RaiseAndCrush is not Floor_RaiseToLowestCeilingAndCrush.
...
SVN r4053 (trunk)
2013-01-27 02:57:17 +00:00
Randy Heit
c4a4b9821d
- Fixed: The menu treated netdemos as actual netgames.
...
SVN r4052 (trunk)
2013-01-26 03:41:06 +00:00
Randy Heit
5b97bf47de
- Fixed: The string displayed when attempting to start a new game during a netgame is "NEWGAME", not "NETGAME".
...
SVN r4051 (trunk)
2013-01-26 03:39:43 +00:00
Randy Heit
e0a137b725
- Removed the netdemo flag, because it's redundant with (netgame && demoplayback).
...
SVN r4050 (trunk)
2013-01-26 03:28:54 +00:00
Randy Heit
83320626e5
- Use "Map time color" for single maps, whether in a hub or not. Only use "Hub time color" for hub times.
...
SVN r4049 (trunk)
2013-01-26 03:21:09 +00:00
Randy Heit
9cca4ff71d
- Fixed: Lost Souls spawned by Pain Elementals were not killed by DF2_KILLBOSSMONST.
...
SVN r4047 (trunk)
2013-01-26 02:54:09 +00:00
Randy Heit
ed8a33aeaf
- Use P_DropWeapon() everywhere it makes sense.
...
SVN r4045 (trunk)
2013-01-25 03:32:49 +00:00
Randy Heit
5dca935305
- If this was a git repository, I wouldn't have needed to just make three broken commits in a row.
...
SVN r4044 (trunk)
2013-01-25 03:32:20 +00:00
Randy Heit
1c999d9d55
- Be more concise for WRF_NoFire in A_WeaponReady.
...
SVN r4043 (trunk)
2013-01-25 03:25:32 +00:00
Randy Heit
9d43ba39fc
- Using the proper container for weapon state flags would be good.
...
SVN r4042 (trunk)
2013-01-25 03:18:45 +00:00
Randy Heit
281ac3a49a
- Separate the player weapon state flags from the other player "cheat" flags.
...
SVN r4041 (trunk)
2013-01-25 03:09:17 +00:00
Randy Heit
47cb2ad6bc
- In P_PoisonPlayer(), keep track of the source as the poisoner, so you can get accurate kill
...
accounting. Also, if the poisoner is a missile, remembering it is pretty pointless, since it's
likely to be gone before the player ever dies from the poison.
SVN r4040 (trunk)
2013-01-25 02:35:11 +00:00
Randy Heit
ea81d3638d
- Revert WRF_NOSWITCH changes from r4024.
...
SVN r4039 (trunk)
2013-01-25 02:05:48 +00:00
Randy Heit
9b5232a410
- Fixed: The health bonuses atop the pillars in the starting room of Void could not be picked
...
up because they no longer physically clip through the floor.
SVN r4038 (trunk)
2013-01-23 04:48:33 +00:00
Randy Heit
10e185a6e3
- Retain the Scroll_Texture_(Left|Right|Up|Down) specials on lines for the sake of
...
compat_useblocking. This is not going to be extended to all specials that spawn a thinker at
load time, because some of them can be placed on a line later using SetLineSpecial and used
directly.
SVN r4037 (trunk)
2013-01-23 04:11:19 +00:00
Randy Heit
11862ac06b
- Sync A_LookEx with A_Look, with regards to COMPATF_SOUNDTARGET.
...
SVN r4036 (trunk)
2013-01-23 04:04:21 +00:00
Randy Heit
8b6b55ce40
- P_DaggerAlert() now puts the emitter into its Pain.Dagger state if it has one, but will still
...
use the regular Pain state if not.
SVN r4034 (trunk)
2013-01-23 03:46:12 +00:00