Magnus Norddahl
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dbb6c7ca27
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Add support for specifying a viewport out of screen bounds and fixed statusbar by doing just that!
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2016-11-18 01:58:39 +01:00 |
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Rachael Alexanderson
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aa08285676
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- Moved scaling before rotation again - this time, using a formula provided by Graf, the rendering pitch is now dynamically scaled based on the aspect ratio, causing pitch aiming to once again be correct.
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2016-11-17 16:44:55 -05:00 |
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Magnus Norddahl
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6be80efa51
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Moved scale back to be after pitch - otherwise the the bullets don't end up where you point
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2016-11-17 21:19:50 +01:00 |
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Magnus Norddahl
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eac9367ace
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Fix perspective when status bar is visible
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2016-11-17 21:07:00 +01:00 |
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Rachael Alexanderson
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7447c49dc5
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- Added pixelratio support for the softpoly renderer.
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2016-11-17 13:50:35 -05:00 |
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Magnus Norddahl
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511eb59479
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Add particle drawing
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2016-11-17 01:29:08 +01:00 |
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Magnus Norddahl
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59f7dedfb4
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Added wall sprite support. Unfortunately it would seem that a bullet hole is not a wall sprite..
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2016-11-16 22:31:49 +01:00 |
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Magnus Norddahl
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f457f0340c
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Add 3D floor planes
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2016-11-16 11:18:40 +01:00 |
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Magnus Norddahl
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ee15856786
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Deep water support
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2016-11-15 15:15:26 +01:00 |
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Magnus Norddahl
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5f1b822523
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Mark rendered lines in the automap
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2016-11-15 13:30:30 +01:00 |
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Magnus Norddahl
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3673338644
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Split r_poly into multiple files handling each aspect of rendering a scene
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2016-11-14 14:19:48 +01:00 |
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Magnus Norddahl
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411eb57952
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Fix rendering of masked walls
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2016-11-13 15:16:55 +01:00 |
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Magnus Norddahl
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c914a7a7fe
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Cull walls
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2016-11-13 13:24:36 +01:00 |
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Magnus Norddahl
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27eb8e36ae
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Fix solid segment culling
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2016-11-13 11:44:07 +01:00 |
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Magnus Norddahl
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402227d6b6
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Add some intersection tests useful for culling
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2016-11-12 14:55:14 +01:00 |
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Magnus Norddahl
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e3dc9c93b9
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Use a simpler algorithm for the stencil buffer as the old one was too slow
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2016-11-12 13:50:28 +01:00 |
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Magnus Norddahl
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eb4021b997
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Codegen for all triangle variants
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2016-11-12 10:21:02 +01:00 |
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Magnus Norddahl
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c852b6c5e9
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Add codegen for one of the triangle variants
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2016-11-12 00:50:21 +01:00 |
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Magnus Norddahl
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3cc5cec5a0
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Hook up subsector gbuffer
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2016-11-11 19:26:28 +01:00 |
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Magnus Norddahl
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5a9d4ee9d9
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Simplify argument passing
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2016-11-11 18:24:59 +01:00 |
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Magnus Norddahl
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529a93b680
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Sky rendering fixes
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2016-11-11 10:15:27 +01:00 |
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Magnus Norddahl
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373038231c
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More stencil sky stuff
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2016-11-10 13:58:03 +01:00 |
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Magnus Norddahl
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049ceecca5
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Toying with stencils
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2016-11-10 10:44:35 +01:00 |
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Magnus Norddahl
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204d09efde
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Add a stencil buffer
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2016-11-10 08:08:37 +01:00 |
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Magnus Norddahl
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b94096ffe1
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Crash fixes
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2016-11-10 05:30:33 +01:00 |
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Magnus Norddahl
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6c52e1e52b
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Draw sky in a very expensive way
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2016-11-10 05:01:33 +01:00 |
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Magnus Norddahl
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dc0e6d40a4
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Distance sort sprites
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2016-11-09 11:38:07 +01:00 |
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Magnus Norddahl
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cffdfdf7fd
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Cull bsp using solid segments
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2016-11-09 01:33:40 +01:00 |
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Magnus Norddahl
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28d1cdc1cc
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Add TriUniforms and move light to it
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2016-11-08 16:16:24 +01:00 |
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Magnus Norddahl
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6620d99fbb
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Fix frame buffer bounds and access errors
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2016-11-08 15:27:45 +01:00 |
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Magnus Norddahl
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cb4b74e0c3
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Double render speed of triangle drawer in the poly version by removing sprite clip and assigning whole blocks to threads
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2016-11-08 14:28:58 +01:00 |
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Magnus Norddahl
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2e2d6da00f
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Only draw thing if its in the subsector
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2016-11-08 05:48:45 +01:00 |
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Magnus Norddahl
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d0f0500f0d
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Draw things
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2016-11-08 05:17:29 +01:00 |
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Magnus Norddahl
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b9d6fc6856
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Add some light and transparency
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2016-11-08 02:48:14 +01:00 |
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Magnus Norddahl
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237f54f4be
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Toying with triangle drawer and GL BSP nodes
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2016-11-07 09:25:12 +01:00 |
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