Christoph Oelckers
ce1f4427cc
- cleaned up the parameters of A_StartSound.
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There were two booleans that could be merged into the flag word.
This also fixes a bug with CHAN_NOSTOP not working for local sounds because it checked the wrong sound source for the playing sound.
2020-01-07 19:36:52 +01:00
Christoph Oelckers
7919c86f3e
- elimintated all cases from the ZScript code where channel indices and flags were combined into one parameter and removed all remnants of CHAN_PICKUP.
2020-01-06 19:49:18 +01:00
alexey.lysiuk
941a5f37a5
- fixed missing frames for axe attack without mana
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The target state to jump is S_FAXEATK_5 in the original Hexen, but we were jumping to S_FAXEATK_7
5329fb5d75/src/hexen/info.c (L1298-L1299)
https://forum.zdoom.org/viewtopic.php?t=66216
2019-10-26 12:14:58 +02:00
PaulyB
52a9b9d600
Wrong offset on Fighter's Fist
2019-09-10 23:04:56 +02:00
Christoph Oelckers
768959af45
- fixed: The numcommands value in A_KoraxCommand needs to be decremented by one because the max parameter of the random function is inclusive.
2019-07-26 14:15:57 +02:00
Christoph Oelckers
38fd06656d
- made the colorset names and the texts in the color picker localizable.
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# Conflicts:
# wadsrc/static/language.csv
2019-05-19 20:40:22 +02:00
Christoph Oelckers
d96473c74a
- give Hexen's PoisonCloud the OLDRADIUSDMG flag.
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This actor has such oddball semantics that it's better not subjected to the revised radius damage code.
2019-04-29 19:04:07 +02:00
Christoph Oelckers
961a6fe211
- reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
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# Conflicts:
# wadsrc/static/zscript.txt
2019-04-28 22:14:34 +02:00