Magnus Norddahl
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92bd752935
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Move drawerargs globals into a class and make them local
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2017-01-29 07:49:04 +01:00 |
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Magnus Norddahl
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9c4b11b671
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Add OpenGL ES support to Linux target and enable it for ARM devices
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2017-01-25 07:18:26 +01:00 |
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Magnus Norddahl
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55d9392fb8
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Add fallback code to Linux target so if OpenGL is either unavailable or can't be used it falls back to the old software SDL FB
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2017-01-24 01:43:45 +01:00 |
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Rachael Alexanderson
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9f9e4ea19d
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- Added randi's "bottomclip" parameter to dpJudas's OpenGLSWFrameBuffer::FillSimplePoly implementation. The code refused to compile because of the new changes. Note that this is not tested on Linux or Mac, and will likely need changes there as well.
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2016-11-06 08:58:06 -05:00 |
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Magnus Norddahl
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df3f5ae882
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Use OpenGL to allocate the canvas buffer to avoid a costly memcpy
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2016-10-18 01:16:36 +02:00 |
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Magnus Norddahl
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8b297221fe
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Merge branch 'gl_swframebuffer' into qzdoom
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2016-10-16 23:18:16 +02:00 |
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Magnus Norddahl
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f81d0d3964
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macOS support and Intel driver bug fixes
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2016-10-16 22:40:08 +02:00 |
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Magnus Norddahl
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77a566a57e
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Merge remote-tracking branch 'origin/gl_swframebuffer' into qzdoom
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2016-10-12 07:38:56 +02:00 |
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Magnus Norddahl
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698b05ee69
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Fix pixel center and letter box issues
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2016-10-12 07:34:07 +02:00 |
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Magnus Norddahl
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f37ee3a024
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Add bgra support to OpenGLSWFrameBuffer
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2016-10-11 15:43:12 +02:00 |
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Magnus Norddahl
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3c7d6234cb
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Add wipes
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2016-10-11 14:37:57 +02:00 |
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Magnus Norddahl
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7911302ad8
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Hook in gamma shader
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2016-10-11 13:09:32 +02:00 |
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Magnus Norddahl
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01dc9de8d1
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Misc bug fixes and performance improvements
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2016-10-11 10:27:18 +02:00 |
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Magnus Norddahl
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682b040b97
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OpenGL based software renderer hardware accel now works for most things
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2016-10-11 00:03:46 +02:00 |
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Magnus Norddahl
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f4308b3184
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Add glsl shader version of the d3d9 shaders and get enough of it working for it to boot without errors
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2016-10-10 21:03:55 +02:00 |
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Magnus Norddahl
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40df46f94e
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Implement OpenGL versions of GPU objects
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2016-10-10 07:39:02 +02:00 |
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Magnus Norddahl
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5f0088ab8b
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Created new OpenGL framebuffer using the software renderer's hardware acceleration
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2016-10-09 12:50:57 +02:00 |
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