raa-eruanna
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02f66fa34e
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- Backported blood_fade_scalar from Skulltag
- Added new pickup_fade_scalar which works the same way for pickups
- Default for blood_fade_scalar is 1.0 instead of 0.5 from Skulltag.
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2016-10-06 20:01:20 -04:00 |
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Christoph Oelckers
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f93e4813d1
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- removed farchive.cpp and .h
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2016-09-22 00:48:22 +02:00 |
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Christoph Oelckers
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263051a77b
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- removed a few unnecessary #includes.
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2016-03-28 22:20:25 +02:00 |
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Randy Heit
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55142078d8
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
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Randy Heit
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e7efa1d802
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- Update to latest version in trunk.
SVN r3890 (scripting)
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2012-10-17 04:24:54 +00:00 |
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Randy Heit
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d2843c199e
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- Fixed: Pain flashes were not inheritable.
SVN r3779 (trunk)
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2012-07-21 02:58:52 +00:00 |
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Randy Heit
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562cf04db2
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- Update scripting branch to trunk.
SVN r3758 (scripting)
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2012-07-14 03:04:41 +00:00 |
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Christoph Oelckers
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5dbf486806
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- added menu entries for HUD flash options.
SVN r3614 (trunk)
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2012-05-01 18:20:04 +00:00 |
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Christoph Oelckers
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75dc6cb0b2
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- changed damage screen blending code so that the same version can be used by any renderer.
- added GZDoom's version of blending for Strife's hazard sectors as an option to the paletteflash CVAR.
SVN r3613 (trunk)
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2012-05-01 11:27:54 +00:00 |
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