Jonathan Russell
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acf83c2a74
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- fixing the last commit...
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2018-01-04 23:13:14 +00:00 |
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Jonathan Russell
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254501d3e8
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- fixing last commit, which didn't seem to work correctly
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2018-01-04 23:09:48 +00:00 |
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Jonathan Russell
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7f7c720883
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- added UDMF properties for spotlights (args have all been used up for dynlights)
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2018-01-04 22:41:57 +00:00 |
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Magnus Norddahl
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5f36b86013
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- Add dynamic spot lights
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2018-01-04 17:58:11 +01:00 |
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Christoph Oelckers
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3b024c347b
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- use a dedicated flag word for the dynamic light flags instead of piggybacking on some flags4 bits.
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2017-06-18 10:15:31 +02:00 |
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Christoph Oelckers
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87b9b6111d
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- scriptified the BeginPlay methods of the VavoomLight classes.
- moved m_Radius back to arg[3] and arg[4], so that scripts have access to light sizes again.
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2017-01-18 19:10:25 +01:00 |
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Christoph Oelckers
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f5883d3f86
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- fixed: DynamicLight needs a render radius of -1 so that it gets excluded from the touching_renderlist.
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2016-12-26 12:04:03 +01:00 |
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Christoph Oelckers
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1e950d75bd
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- made dynamic light attenuation completely opt-in. This can be done either by setting a MAPINFO option for lights that do not automatically specify it and with a light property. The light property will always take precedence, if set.
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2016-12-07 23:17:18 +01:00 |
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Christoph Oelckers
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d3332b03db
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- dynlights.txt.
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2016-11-15 13:37:56 +01:00 |
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