Christoph Oelckers
|
c0837f42bd
|
- gl_system.h as well, in particular this has no place in hw_* files.
|
2018-05-16 23:34:52 +02:00 |
|
Christoph Oelckers
|
7aea010892
|
- added a sector index to the subsector struct.
This will be used to process dynamic lights for flats in the processing pass, allowing to remove the lights-only pass entirely.
|
2018-04-30 23:48:16 +02:00 |
|
alexey.lysiuk
|
2ae8d39441
|
Removed all superfluous #include's
Automatically optimized by CLion IDE with manual corrections
|
2018-04-24 14:30:35 +03:00 |
|
Christoph Oelckers
|
8080e039e0
|
- moved most of gl_setup.cpp to r_data as this is only some data setup in the main map data structures.
- made currentmapsections array something nicer to look at and made it a member of the scene drawer class.
|
2018-04-02 09:27:40 +02:00 |
|