Randy Heit
6214177f1f
- Fixed: S_LoadSound() did not byte-swap the frequency and length it reads
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from DMX sounds.
SVN r1792 (trunk)
2009-09-04 22:59:41 +00:00
Christoph Oelckers
d26aeb8939
- Fixed: The composer for complex multipatch textures did not clear the palette
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buffer before filling it.
SVN r1737 (trunk)
2009-07-25 09:11:15 +00:00
Randy Heit
659be956de
- Fixed: When FMultiPatchTexture::MakeTexture() needed to work in RGB
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colorspace, it didn't zero out the temporary buffer.
SVN r1547 (trunk)
2009-04-16 02:02:56 +00:00
Randy Heit
32557c4a28
- Fixed: 3D hardware texture filling did not copy pixels with 0 alpha,
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preserving whatever was underneath in the texture box previously.
SVN r976 (trunk)
2008-05-16 23:36:47 +00:00
Christoph Oelckers
4667bfe46f
- Added translucent blending modes to FMultipatchTexture (not tested yet!)
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- Also changed all true color texture creation functions to use proper alpha
values instead of inverted ones.
- Changed FRemapTable so that all palette entries must contain proper alpha
values.
- Fixed: The F1 screen check in m_menu.cpp was missing a NULL pointer check.
- Changed: The boss brain's explosions play weapons/rocklx which is an
unlimited sound. This can become extremely loud. Replaced with a new
sound which is just an alias to weapons/rocklx but has a limit of 4.
SVN r932 (trunk)
2008-04-22 18:48:30 +00:00
Christoph Oelckers
d5738e3876
- Made translation support for multipatch textures operational.
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SVN r919 (trunk)
2008-04-16 18:17:20 +00:00
Christoph Oelckers
b2bfad0c50
- Added translation support to multipatch textures. Incomplete and not tested yet!
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- Added Martin Howe's morph weapon update.
SVN r916 (trunk)
2008-04-15 22:17:30 +00:00
Christoph Oelckers
ce5d4dba02
- Changed true color texture creation to use a newly defined Bitmap class
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instead of having the copy functions in the frame buffer class.
- Fixed: The WolfSS didn't have its obituary defined.
SVN r915 (trunk)
2008-04-15 18:05:39 +00:00