Christoph Oelckers
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af705d1c59
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- silenced a few pointless console messages generated by Timidity++.
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2018-02-21 20:44:51 +01:00 |
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Christoph Oelckers
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e6bae25423
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- Timidity++ is now fully integrated into the softsynth interface.
The only thing left to do is tweaking the volume of the output to match the one from the EXE.
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2018-02-21 17:35:44 +01:00 |
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Christoph Oelckers
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445e9451cb
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- Added the long event handler for Timidity++.
This will be hard to test because there's basically no material out there using the features this implements.
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2018-02-21 02:02:29 +01:00 |
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Christoph Oelckers
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4813eeeb85
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- Timidity++ now plays ZDoom's event stream, although still through the Windows output module.
This also means that readmidi.cpp is no longer needed.
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2018-02-21 01:29:39 +01:00 |
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Christoph Oelckers
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57967a1033
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- safety commit.
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2018-02-20 23:36:59 +01:00 |
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Christoph Oelckers
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cbcfea99cb
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- use the intended interface to pass some data to the player.
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2018-02-20 21:52:45 +01:00 |
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Christoph Oelckers
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d72b87f469
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- skeleton of new player class for Timidity++ - not tested yet.
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2018-02-20 01:23:56 +01:00 |
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Christoph Oelckers
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803369fb8d
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- make CMake happy
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2018-02-19 23:33:42 +01:00 |
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