Commit graph

8 commits

Author SHA1 Message Date
Christoph Oelckers
af705d1c59 - silenced a few pointless console messages generated by Timidity++. 2018-02-21 20:44:51 +01:00
Christoph Oelckers
e6bae25423 - Timidity++ is now fully integrated into the softsynth interface.
The only thing left to do is tweaking the volume of the output to match the one from the EXE.
2018-02-21 17:35:44 +01:00
Christoph Oelckers
445e9451cb - Added the long event handler for Timidity++.
This will be hard to test because there's basically no material out there using the features this implements.
2018-02-21 02:02:29 +01:00
Christoph Oelckers
4813eeeb85 - Timidity++ now plays ZDoom's event stream, although still through the Windows output module.
This also means that readmidi.cpp is no longer needed.
2018-02-21 01:29:39 +01:00
Christoph Oelckers
57967a1033 - safety commit. 2018-02-20 23:36:59 +01:00
Christoph Oelckers
cbcfea99cb - use the intended interface to pass some data to the player. 2018-02-20 21:52:45 +01:00
Christoph Oelckers
d72b87f469 - skeleton of new player class for Timidity++ - not tested yet. 2018-02-20 01:23:56 +01:00
Christoph Oelckers
803369fb8d - make CMake happy 2018-02-19 23:33:42 +01:00
Renamed from src/sound/timidity++/playmidi.h (Browse further)