Christoph Oelckers
883a6ffe3a
- added an inventory check to A_KeenDie so that it still works if a patch repurposes a pickup item that may end up in the player's inventory.
2018-02-27 10:40:43 +01:00
alexey.lysiuk
fb1f8a6045
Restored ACS_NamedExecuteWithResult for DECORATE
...
https://forum.zdoom.org/viewtopic.php?t=59250
2018-02-24 22:03:23 +02:00
alexey.lysiuk
1679065a5d
Exposed Actor.ACS_ScriptCall() function
...
This method can be used with arbitrary actor object like thing.ACS_ScriptCall("script")
CallACS() and ACS_NamedExecuteWithResult() intrinsics work only within self actor context
2018-02-24 16:23:55 +02:00
alexey.lysiuk
12eb760ff4
Do not abort if Korax target destroyed before attack begins
...
https://forum.zdoom.org/viewtopic.php?t=59551
2018-02-22 16:52:45 +02:00
alexey.lysiuk
1bcbdf9fd1
Added CHAN_LOOP to ZScript ESoundFlags enum
...
https://forum.zdoom.org/viewtopic.php?t=59417
2018-02-20 10:51:12 +02:00
alexey.lysiuk
af7648a151
Made PlayerRespawn skill definition consistent
...
Now it works the same as AllowRespawn map definition in MAPINFO
2018-02-03 16:26:49 +02:00
Christoph Oelckers
8e90386567
- made Weapon.CheckAmmo and Weapon.DepleteAmmo virtual on the script side.
2018-01-30 22:04:31 +01:00
alexey.lysiuk
d9323b9740
Marked internal menu commands as safe
...
This fixes soundfont/patchset/config selection menus in advanced sound options
2018-01-30 16:02:30 +02:00
Christoph Oelckers
7ceb70bcc1
- renamed 'Tracer' class to 'LineTracer', because 'Tracer' is a too common name that had been used by some mods.
2018-01-27 09:32:26 +01:00
Marisa Kirisame
92547028f3
Exports sky textures to ZScript (readonly, needs setter function due to the setup required) and speeds, along with a ChangeSky function for setting the textures.
2018-01-26 21:00:44 +01:00
Christoph Oelckers
884db96cbb
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-01-21 10:54:34 +01:00
ZZYZX
ee1a8f71bb
Disable TRACE_PCross and TRACE_Impact on ZScript side
2018-01-21 10:54:23 +01:00
ZZYZX
74b937620e
Added texture detection for walls and 3D floors; renamed some fields to more intuitive names
2018-01-21 10:54:23 +01:00
ZZYZX
a7ff62316d
Exported Trace() interface to ZScript
2018-01-21 10:54:23 +01:00
Marisa Kirisame
69e8c9ec6e
A more "general purpose" line trace function. Far from a complete ZScript interface with Trace(), though.
2018-01-21 10:54:02 +01:00
Christoph Oelckers
9b40097e48
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-01-20 22:41:41 +01:00
Jonathan Russell
708d24aba7
- added Screen.getViewWindow function
2018-01-20 21:56:34 +01:00
Christoph Oelckers
dbf0a68b02
Merge commit '67e3106254e987f5acb9534e725d4f5c3eaa82b2'
...
# Conflicts:
# src/doomdata.h
# src/namedef.h
# src/p_udmf.cpp
2018-01-20 19:07:54 +01:00
Rachael Alexanderson
6df936e0a0
- remove A_IsPlayingSound
2018-01-20 19:01:47 +01:00
Marisa Kirisame
a01ca4c3a1
Exported S_IsActorPlayingSomething and S_GetMSLength to ZScript.
...
Added missing vm.h include, moved A_IsPlayingSound to p_actionfunctions.cpp.
- make A_IsPlayingSound ui only
2018-01-20 19:01:47 +01:00
Major Cooke
d5d393aaf2
- Added GetRadiusDamage. Returns the raw calculated explosion damage falloff by distance only.
...
- Split off both explosion damage calculations into P_Get(Old)RadiusDamage functions for ease of maintenance.
2018-01-20 18:45:01 +02:00
Christoph Oelckers
2d8e394529
Merge branch 'master' into reverbedit
...
# Conflicts:
# wadsrc/static/zscript/menu/optionmenuitems.txt
2018-01-20 11:44:42 +01:00
Christoph Oelckers
19cf887ad1
- fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called.
2018-01-19 19:49:42 +01:00
alexey.lysiuk
f629678320
Fixed const correctness for secplane structure
...
https://forum.zdoom.org/viewtopic.php?t=59151
2018-01-18 15:34:56 +02:00
alexey.lysiuk
23c50540f6
Added missing fields to StrifeDialogueNode ZScript definition
...
https://forum.zdoom.org/viewtopic.php?t=59091
2018-01-13 13:13:38 +02:00
alexey.lysiuk
d9ddd50c98
Disabled interpolation point "thinking"
...
https://forum.zdoom.org/viewtopic.php?t=59087
2018-01-12 18:27:19 +02:00
Rachael Alexanderson
36b6253c3d
Merge branch 'FriendlySeeBlocks' into zmd5
2018-01-09 13:55:09 -05:00
Rachael Alexanderson
7416f42b47
- add 'FriendlySeeBlocks' actor property that allows a modder to expand the maximum radius that a friendly monster can see enemies.
2018-01-09 12:34:12 -05:00
Blue Shadow
f68d90accb
Fixed a case of infinite loop in A_BrainDie
2018-01-08 11:50:01 -05:00
Jameson Ernst
e8a7f00b9b
Adjust FNF enum to fix FILLZEROS
2018-01-07 23:44:03 +01:00
Rachael Alexanderson
9fd78e90ad
- export 'GetChecksum' as part of FLevelLocals in ZScript
2018-01-06 19:59:49 -05:00
alexey.lysiuk
16333320d0
Fixed transfer of count secret flag from random spawner
...
https://forum.zdoom.org/viewtopic.php?t=59013
2018-01-06 17:48:49 +02:00
Jonathan Russell
acf83c2a74
- fixing the last commit...
2018-01-04 23:13:14 +00:00
Jonathan Russell
254501d3e8
- fixing last commit, which didn't seem to work correctly
2018-01-04 23:09:48 +00:00
Jonathan Russell
7f7c720883
- added UDMF properties for spotlights (args have all been used up for dynlights)
2018-01-04 22:41:57 +00:00
Magnus Norddahl
5f36b86013
- Add dynamic spot lights
2018-01-04 17:58:11 +01:00
alexey.lysiuk
549a9d3cf0
Extended Actor.CheckMove() with optional position information
...
https://forum.zdoom.org/viewtopic.php?t=58964
2018-01-03 10:48:10 +02:00
Major Cooke
c3c1e76e8a
Added vector diff functions to ZScript LevelLocals class
...
Vec2Diff() and Vec3Diff() work like Actor’s Vec2To() and Vec3To() but use arbitrary points
2018-01-02 14:18:59 +02:00
alexey.lysiuk
c4648a2b1c
Added CheckMove() function to ZScript Actor class
...
https://forum.zdoom.org/viewtopic.php?t=58964
2018-01-02 13:04:28 +02:00
SashaTheRed
19d25b00a3
Localized 'Press Space...' in player setup menu
...
https://forum.zdoom.org/viewtopic.php?t=58881
2017-12-29 15:01:39 +02:00
alexey.lysiuk
996bddd602
Exposed pixel stretch to ZScript as member variable instead of function
...
https://forum.zdoom.org/viewtopic.php?t=58539
2017-12-29 09:42:03 +02:00
Rachael Alexanderson
45531090a7
- add 'playerrespawn' skill flag to allow gameplay mods to retroactively enable player respawns in single player on all maps
2017-12-28 00:53:30 -05:00
Major Cooke
fa0082aef6
Added ability to perform reverse fades with A_SetBlend
2017-12-27 20:51:13 -05:00
Major Cooke
1e7df5505e
Added GetPixelStretch to LevelLocals struct.
2017-12-27 17:50:39 -05:00
alexey.lysiuk
35dbe965e1
Fixed tics to seconds conversion, now in ZScript
...
Stat screens display correct time values
2017-12-25 12:36:37 +02:00
Rachael Alexanderson
d10304ea4e
Merge commit 'refs/pull/355/head' of https://github.com/coelckers/gzdoom
2017-12-24 07:48:11 -05:00
alexey.lysiuk
aacdc3546c
Fixed take ammo cheat
...
https://forum.zdoom.org/viewtopic.php?t=58854
2017-12-24 11:00:02 +02:00
Major Cooke
ceffe1ba5f
Consistent style.
2017-12-16 12:17:55 -05:00
Major Cooke
0d841ab4df
- Added DMG_NO_PAIN for DamageMobj.
2017-12-16 12:17:55 -05:00
Christoph Oelckers
f3ac82e112
- do not allow outside access to the variable storing the CCMD for OptionMenuItemCommand.
...
This can be abused to execute atbitrary commands from inside script code.
2017-12-13 22:14:30 +01:00