Christoph Oelckers
ebf368ffc6
- fixed compilation warnings.
2019-04-16 17:10:35 +02:00
Christoph Oelckers
4bffe69912
- direct native methods for dynamic arrays.
2019-04-16 17:10:33 +02:00
Christoph Oelckers
3758e3e1fa
Add direct native calls to TexMan's native methods.
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# Conflicts:
# src/textures/texturemanager.cpp
2019-04-16 16:37:37 +02:00
Christoph Oelckers
886df37d1a
ChangeStatNum must not be virtual
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Overriding this would make the engine vulnerable to badly behaving mods. Intercepting this and altering the behavior can render the entire game inoperable, especially if more internal code gets scriptified later. So even at the risk of breaking some carelsss mods this must be blocked.
2019-04-16 15:26:16 +02:00
Christoph Oelckers
09f4c7e4a9
Made all virtual base functions for the event handler scripted
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This was by far the largest block of native virtuals, and they were only native to be able to allow checking if the event was implemented for the current handler. This can easily be done by looking at the byte code, just like VMCall also does but in turn it removes more than half of the existing native virtuals from the interface.
2019-04-16 15:26:14 +02:00
Christoph Oelckers
76ac8bf27c
Direct native functions for SBarInfo
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Mostly pointless because they all get used only once and aren't even virtual overrides, but I only realized this after everything was complete…
2019-04-16 15:26:13 +02:00
Christoph Oelckers
b033fd3d52
Added direct native functions to the remaining content of vmthunks.cpp
2019-04-16 15:12:47 +02:00
Christoph Oelckers
3c11090d09
- more direct native functions for sector utilities.
2019-04-16 15:12:45 +02:00
Magnus Norddahl
e4ce93382b
- Emit DW_CFA_advance_loc and DW_CFA_def_cfa_offset codes
2019-04-16 15:12:43 +02:00
Christoph Oelckers
4ac866aedc
- added a few more direct native entry points.
2019-04-16 15:12:41 +02:00
Christoph Oelckers
03b7d84058
- added a direct native function for NextHighestCeilingAt to test multiple return values.
2019-04-16 15:12:37 +02:00
Magnus Norddahl
29e051a36a
- fix typo in macro
2019-04-16 15:12:34 +02:00
Christoph Oelckers
00fed23e5f
- explicitly declare the constructor and destructor methods of FCheckPosition so that they get a working prototype.
2019-04-16 15:12:33 +02:00
Magnus Norddahl
48d211c79b
- add .eh_frame generation code except for building the actual CIE and FDE instructions
2019-04-16 15:12:31 +02:00
Christoph Oelckers
d5f4f93dd2
- allocate storage for all of a function's return values
2019-04-16 14:58:41 +02:00
Christoph Oelckers
179f5720cd
- moved the remaining exports from p_sectors.cpp to vmthunks.cpp
2019-04-16 14:58:39 +02:00
Magnus Norddahl
c8c671bbe0
- pass additional return values as the last args to a direct native call
2019-04-16 14:58:37 +02:00
Magnus Norddahl
0f27d0cd66
- use the OP_PARAM and OP_RESULT opcodes to build the function signature
2019-04-16 14:58:35 +02:00
Magnus Norddahl
4e5415d371
- fixed missing setRet call for REGT_POINTER return types
2019-04-16 14:58:34 +02:00
Magnus Norddahl
a557042bcc
- fix compile error
2019-04-16 14:58:32 +02:00
Magnus Norddahl
7c75776273
- annotate which function we are calling for better dumpjit info
2019-04-16 14:58:30 +02:00
Magnus Norddahl
ee7d6abdd3
- move the jit runtime to its own file
2019-04-16 14:58:27 +02:00
Christoph Oelckers
f3171c95cc
- fixed: Any direct native function may not use struct values as parameters, not even something as simple as an FName.
2019-04-16 14:58:25 +02:00
Christoph Oelckers
c0a26afab9
- free everything.
2019-04-16 14:58:24 +02:00
Christoph Oelckers
7c649a9f0c
- delete JIT data when shutting down.
2019-04-16 14:58:21 +02:00
Magnus Norddahl
8fc8dee090
- fix: float constants got their move instructions inserted after the call instruction
2019-04-16 14:58:19 +02:00
Christoph Oelckers
29eee14549
- declare builtins as static.
2019-04-16 14:58:18 +02:00
Christoph Oelckers
3f1c7bdbe8
- added a direct native variant for A_PlaySound because this function is relatively easy to test.
2019-04-16 14:58:15 +02:00
Magnus Norddahl
6289e0ad3d
- fix macro expansion error on gcc and clang
2019-04-16 12:41:21 +02:00
Christoph Oelckers
5efa21ad31
- finished adding direct native functions to vmthunks.cpp.
2019-04-16 12:40:48 +02:00
Christoph Oelckers
63575d22c0
- all sector exports done.
2019-04-16 12:40:46 +02:00
Christoph Oelckers
7f4ed65123
- another batch of direct native functions.
2019-04-16 12:40:43 +02:00
Christoph Oelckers
10588add9c
- continued work on adding direct native support.
2019-04-16 12:40:40 +02:00
Christoph Oelckers
178c1a41a6
- moved VM thunks from p_sectors.cpp to a separate file and started adding direct native implementations.
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For a few larger functions I took them out of sector_t and made them global functions to avoid creating more unnecessary stubs.
# Conflicts:
# src/p_sectors.cpp
2019-04-16 12:37:04 +02:00
Christoph Oelckers
c01981d08a
- define the built-in functions defined in codegen.cpp through the regular interface instead uf just hacking them into the symbol table with incompletely set up data.
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- added direct native variants to these builtins and fixed problems with builtin processing.
2019-04-15 22:30:01 +02:00
Christoph Oelckers
20ec6ddce4
- removed AStateProvider from native code.
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The only place still referencing it was CallStateChain, so this has been made a static function now instead of a class method.
2019-04-15 22:29:58 +02:00
Christoph Oelckers
376c47bef6
- fixed handling of dummy flags.
2019-04-15 22:29:55 +02:00
Christoph Oelckers
96e9dbd967
- removed all remaining native components of the weapon class.
2019-04-15 22:29:52 +02:00
Christoph Oelckers
d871072f28
- allow defining flags in the script declaration of a class and do that for Weapon.
2019-04-15 22:29:47 +02:00
Christoph Oelckers
309cc57504
- removed all direct access to AWeapon's members to prepare moving this class fully to the script side.
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Disregarding UI-side and setup-related calls there's unfortunately still 6 places in the native game code which require direct access.
2019-04-15 22:29:43 +02:00
Christoph Oelckers
ce5792242c
- moved the 'Finalize' methods back into a single function in the parser code.
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It has been like this initially but was changed when ZDoom gained an overly complicated polymorphic class descriptor object that required a lot of support code. All these complications have long been removed but these methods remained. Since they prevent a class from being moved to the script side entirely they had to be removed.
This was the last major blocker to make Weapon a purely scripted class, the only remaining native method is Serialize which is of no concern for the coming work.
2019-04-15 22:29:39 +02:00
Christoph Oelckers
7caa6a922d
- moved MarkPrecacheSounds completely to the script side and added native support to make this a usable feature.
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# Conflicts:
# src/g_inventory/a_pickups.cpp
2019-04-15 22:29:35 +02:00
Christoph Oelckers
ac754b5e96
- some cleanup on the weapon slot interface.
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This really shouldn't make any decisions from directly reading weapon class defaults.
2019-04-15 22:29:32 +02:00
Christoph Oelckers
f9dfdace16
- scriptified cht_Takeweaps.
2019-04-15 22:29:30 +02:00
Christoph Oelckers
dadf0394c0
- removed the less-parameters versions of P_SpawnPlayerMissile, because there was only one native call left to them.
2019-04-15 22:29:28 +02:00
Christoph Oelckers
94b0338c31
- scriptified ApplyKickback.
2019-04-15 22:29:26 +02:00
Christoph Oelckers
2145db9fbd
- moved the kickback code in P_DamageMobj into a subfunction.
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This is a first attempt to reduce the complexity of that 600+ lines monstrosity, and also a good first target for scriptification.
2019-04-15 22:29:24 +02:00
Christoph Oelckers
59bffe2f55
- scriptified A_WeaponReady and its subfunctions.
2019-04-15 22:29:22 +02:00
Christoph Oelckers
951ed466b3
- scriptified P_BobWeapon as a virtual function on PlayerPawn.
2019-04-15 22:29:19 +02:00
Christoph Oelckers
04cd432159
- a little bit of cleanup on some code that repeatedly accessed some fields in AWeapon and produced far too many search results when looking for this.
2019-04-15 22:29:17 +02:00