alexey.lysiuk
418ba2372b
- fixed compilation with GCC and Clang
...
libraries/wildmidi/file_io.cpp:68:40: error: use of undeclared identifier 'malloc'
libraries/wildmidi/wildmidi_lib.cpp:672:10: error: use of undeclared identifier 'stricmp'; did you mean 'strcmp'?
libraries/wildmidi/wildmidi_lib.cpp:1011:11: error: use of undeclared identifier 'strnicmp'; did you mean 'strncmp'?
2020-01-05 01:53:48 +01:00
Christoph Oelckers
3b5e8f8011
- made WildMidi a library.
...
# Conflicts:
# src/CMakeLists.txt
# src/sound/musicformats/music_xa.cpp
2020-01-05 01:40:41 +01:00
Christoph Oelckers
33176d3314
- fixed a few Timidity warnings
2020-01-05 01:38:23 +01:00
alexey.lysiuk
071b0d12d6
- fixed compilation with GCC and Clang
...
libraries/timidity/instrum_dls.cpp:1071:18: error: ‘INT_MIN’ was not declared in this scope
libraries/timidity/instrum_font.cpp:37:47: error: ‘stricmp’ was not declared in this scope
libraries/timidity/timidity.cpp:207:32: error: ‘strcmp’ was not declared in this scope
libraries/timidity/timidity.cpp:235:24: error: ‘strcmp’ was not declared in this scope
libraries/timidity/timidity.cpp:310:33: error: ‘strchr’ was not declared in this scope
libraries/timidity/timidity.cpp:515:30: error: ‘strchr’ was not declared in this scope
libraries/timidity/timidity.cpp:602:34: error: ‘memset’ was not declared in this scope
libraries/timidity/timidity.cpp:648:35: error: ‘memcpy’ was not declared in this scope
libraries/timidity/timidity.cpp:753:41: error: ‘memset’ was not declared in this scope
2020-01-05 01:22:16 +01:00
Christoph Oelckers
2ddc9ee1f3
- made the Timidity(GUS) device a separate library.
...
# Conflicts:
# src/CMakeLists.txt
2020-01-05 01:22:14 +01:00
Christoph Oelckers
1b1fabd5c2
- cleanup of the TimidityMIDIDevice(GUS) backend code to eliminate the storage in global variables and to remove the dependencies on core ZDoom code.
...
The organization here is now the same as for the Timidity++ device, i.e. it is the device owning the instruments to give better control over their lifecycle.
# Conflicts:
# src/sound/timidity/instrum_font.cpp
# src/sound/timidity/instrum_sf2.cpp
# src/sound/timidity/mix.cpp
# src/sound/timidity/playmidi.cpp
# src/sound/timidity/resample.cpp
2020-01-05 01:22:10 +01:00
alexey.lysiuk
bb1884bdba
- explicit use of C++11 standard for TiMidity++
...
This fixes compilation with older GCC and Clang
2020-01-05 01:22:08 +01:00
Marisa Kirisame
fd556269d1
Add string.h includes where needed. Fixes Linux builds.
2020-01-05 01:22:04 +01:00
Christoph Oelckers
1208b6306d
- ported the CMake fix to TimidityPlus as well.
2020-01-05 01:22:02 +01:00
Christoph Oelckers
4fccadff7e
- made the Timidity++ backend a library, now that it has no dependencies on GZDoom anymore.
...
# Conflicts:
# src/CMakeLists.txt
# Conflicts:
# src/CMakeLists.txt
2020-01-05 01:21:32 +01:00
alexey.lysiuk
49bccdcaa1
- fixed compilation with GCC and Clang
...
'fatal error: no input files' and '-ffast-math: not found'
2020-01-04 22:59:28 +01:00
Christoph Oelckers
4d2d143422
- gave libopen the same treatment and made it its own subproject
...
# Conflicts:
# src/CMakeLists.txt
# src/sound/mididevices/music_opnmidi_mididevice.cpp
# Conflicts:
# src/sound/mididevices/music_opnmidi_mididevice.cpp
2020-01-04 22:59:26 +01:00
Christoph Oelckers
a4f05f5741
- made libadl its own library subproject.
...
This is to improve compile times because the MSVC compiler tends to become slow with large lists of source files in a single project.
This new project is still our stripped down copy of libadl, not the original, because that project contains a large amount of baggage we do not need.
# Conflicts:
# src/CMakeLists.txt
# Conflicts:
# src/sound/mididevices/music_adlmidi_mididevice.cpp
2020-01-04 22:56:56 +01:00
Christoph Oelckers
040cb17370
- moved third party library projects to a subfolder to reduce size of the root.
...
# Conflicts:
# CMakeLists.txt
# libraries/glslang/OGLCompilersDLL/CMakeLists.txt
# libraries/glslang/OGLCompilersDLL/InitializeDll.cpp
# libraries/glslang/OGLCompilersDLL/InitializeDll.h
# libraries/glslang/glslang/CMakeLists.txt
# libraries/glslang/glslang/GenericCodeGen/CodeGen.cpp
# libraries/glslang/glslang/GenericCodeGen/Link.cpp
# libraries/glslang/glslang/Include/BaseTypes.h
# libraries/glslang/glslang/Include/Common.h
# libraries/glslang/glslang/Include/ConstantUnion.h
# libraries/glslang/glslang/Include/InfoSink.h
# libraries/glslang/glslang/Include/InitializeGlobals.h
# libraries/glslang/glslang/Include/PoolAlloc.h
# libraries/glslang/glslang/Include/ResourceLimits.h
# libraries/glslang/glslang/Include/ShHandle.h
# libraries/glslang/glslang/Include/Types.h
# libraries/glslang/glslang/Include/arrays.h
# libraries/glslang/glslang/Include/intermediate.h
# libraries/glslang/glslang/Include/revision.h
# libraries/glslang/glslang/Include/revision.template
# libraries/glslang/glslang/MachineIndependent/Constant.cpp
# libraries/glslang/glslang/MachineIndependent/InfoSink.cpp
# libraries/glslang/glslang/MachineIndependent/Initialize.cpp
# libraries/glslang/glslang/MachineIndependent/Initialize.h
# libraries/glslang/glslang/MachineIndependent/IntermTraverse.cpp
# libraries/glslang/glslang/MachineIndependent/Intermediate.cpp
# libraries/glslang/glslang/MachineIndependent/LiveTraverser.h
# libraries/glslang/glslang/MachineIndependent/ParseContextBase.cpp
# libraries/glslang/glslang/MachineIndependent/ParseHelper.cpp
# libraries/glslang/glslang/MachineIndependent/ParseHelper.h
# libraries/glslang/glslang/MachineIndependent/PoolAlloc.cpp
# libraries/glslang/glslang/MachineIndependent/RemoveTree.cpp
# libraries/glslang/glslang/MachineIndependent/RemoveTree.h
# libraries/glslang/glslang/MachineIndependent/Scan.cpp
# libraries/glslang/glslang/MachineIndependent/Scan.h
# libraries/glslang/glslang/MachineIndependent/ScanContext.h
# libraries/glslang/glslang/MachineIndependent/ShaderLang.cpp
# libraries/glslang/glslang/MachineIndependent/SymbolTable.cpp
# libraries/glslang/glslang/MachineIndependent/SymbolTable.h
# libraries/glslang/glslang/MachineIndependent/Versions.cpp
# libraries/glslang/glslang/MachineIndependent/Versions.h
# libraries/glslang/glslang/MachineIndependent/attribute.cpp
# libraries/glslang/glslang/MachineIndependent/attribute.h
# libraries/glslang/glslang/MachineIndependent/gl_types.h
# libraries/glslang/glslang/MachineIndependent/glslang.y
# libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp
# libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp.h
# libraries/glslang/glslang/MachineIndependent/intermOut.cpp
# libraries/glslang/glslang/MachineIndependent/iomapper.cpp
# libraries/glslang/glslang/MachineIndependent/iomapper.h
# libraries/glslang/glslang/MachineIndependent/limits.cpp
# libraries/glslang/glslang/MachineIndependent/linkValidate.cpp
# libraries/glslang/glslang/MachineIndependent/localintermediate.h
# libraries/glslang/glslang/MachineIndependent/parseConst.cpp
# libraries/glslang/glslang/MachineIndependent/parseVersions.h
# libraries/glslang/glslang/MachineIndependent/pch.cpp
# libraries/glslang/glslang/MachineIndependent/pch.h
# libraries/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp
# libraries/glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp
# libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp
# libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.h
# libraries/glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp
# libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp
# libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.h
# libraries/glslang/glslang/MachineIndependent/propagateNoContraction.cpp
# libraries/glslang/glslang/MachineIndependent/propagateNoContraction.h
# libraries/glslang/glslang/MachineIndependent/reflection.cpp
# libraries/glslang/glslang/MachineIndependent/reflection.h
# libraries/glslang/glslang/OSDependent/Unix/CMakeLists.txt
# libraries/glslang/glslang/OSDependent/Unix/ossource.cpp
# libraries/glslang/glslang/OSDependent/Windows/CMakeLists.txt
# libraries/glslang/glslang/OSDependent/Windows/main.cpp
# libraries/glslang/glslang/OSDependent/Windows/ossource.cpp
# libraries/glslang/glslang/OSDependent/osinclude.h
# libraries/glslang/glslang/Public/ShaderLang.h
# libraries/glslang/glslang/updateGrammar
# libraries/glslang/spirv/CMakeLists.txt
# libraries/glslang/spirv/GLSL.ext.AMD.h
# libraries/glslang/spirv/GLSL.ext.EXT.h
# libraries/glslang/spirv/GLSL.ext.KHR.h
# libraries/glslang/spirv/GLSL.ext.NV.h
# libraries/glslang/spirv/GLSL.std.450.h
# libraries/glslang/spirv/GlslangToSpv.cpp
# libraries/glslang/spirv/GlslangToSpv.h
# libraries/glslang/spirv/InReadableOrder.cpp
# libraries/glslang/spirv/Logger.cpp
# libraries/glslang/spirv/Logger.h
# libraries/glslang/spirv/SPVRemapper.cpp
# libraries/glslang/spirv/SPVRemapper.h
# libraries/glslang/spirv/SpvBuilder.cpp
# libraries/glslang/spirv/SpvBuilder.h
# libraries/glslang/spirv/SpvPostProcess.cpp
# libraries/glslang/spirv/SpvTools.cpp
# libraries/glslang/spirv/SpvTools.h
# libraries/glslang/spirv/bitutils.h
# libraries/glslang/spirv/disassemble.cpp
# libraries/glslang/spirv/disassemble.h
# libraries/glslang/spirv/doc.cpp
# libraries/glslang/spirv/doc.h
# libraries/glslang/spirv/hex_float.h
# libraries/glslang/spirv/spirv.hpp
# libraries/glslang/spirv/spvIR.h
# src/CMakeLists.txt
2020-01-04 21:30:08 +01:00